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authorAuke Kok <sofar@foo-projects.org>2016-03-14 23:20:56 -0700
committerparamat <mat.gregory@virginmedia.com>2016-03-21 17:42:20 +0000
commit80cec4702dde598ded6a5b31e291d2973b26cc7b (patch)
tree5f6e8f3c116f63bbde0bf4f50a7015556cab0d2f /src/mapnode.h
parent493a298c0c94d03cdcdb4a52684094f88cbd48c5 (diff)
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Fix connected nodes' selection boxes.
This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
Diffstat (limited to 'src/mapnode.h')
-rw-r--r--src/mapnode.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapnode.h b/src/mapnode.h
index 4db888616..2f6224f02 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -245,7 +245,7 @@ struct MapNode
/*
Gets list of selection boxes
*/
- void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes);
+ void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes, u8 neighbors = 0);
/*
Gets list of collision boxes