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author | Mark Holmquist <marktraceur@gmail.com> | 2011-07-27 14:38:48 -0700 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-01 09:22:36 +0200 |
commit | 1c59cff8328bd85d6aed7df38b7eaddbeeca0aec (patch) | |
tree | 551b5a158be3dab163ab34e4e2908d55bdbd256c /src/mapnode.h | |
parent | bc2819cab2978c61b2ca1d7b68a5d1f223e8647a (diff) | |
download | minetest-1c59cff8328bd85d6aed7df38b7eaddbeeca0aec.tar.gz minetest-1c59cff8328bd85d6aed7df38b7eaddbeeca0aec.tar.bz2 minetest-1c59cff8328bd85d6aed7df38b7eaddbeeca0aec.zip |
Ladders implemented!
Diffstat (limited to 'src/mapnode.h')
-rw-r--r-- | src/mapnode.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapnode.h b/src/mapnode.h index 1fb84e1c9..484ad4e19 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -128,6 +128,8 @@ struct ContentFeatures bool pointable; // Player can dig these bool diggable; + // Player can climb these + bool climbable; // Player can build on these bool buildable_to; // Whether the node has no liquid, source liquid or flowing liquid @@ -171,6 +173,7 @@ struct ContentFeatures walkable = true; pointable = true; diggable = true; + climbable = false; buildable_to = false; liquid_type = LIQUID_NONE; wall_mounted = false; |