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authorPerttu Ahola <celeron55@gmail.com>2011-05-22 23:55:02 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-05-22 23:55:02 +0300
commit4a6b9a6ac1b07239474bce8d3ebf772ce75e862e (patch)
tree4d29d47ce8840b44efe044db0050099b92996475 /src/mapnode.h
parente0329a3caee863a2302748f710401bfc0dfa78db (diff)
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Some work-in-progress stuff and many comment updates
Diffstat (limited to 'src/mapnode.h')
-rw-r--r--src/mapnode.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mapnode.h b/src/mapnode.h
index 5a1770230..09fe02ba1 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -151,13 +151,20 @@ struct ContentFeatures
// This is used for collision detection.
// Also for general solidness queries.
bool walkable;
+ // Player can point to these
bool pointable;
+ // Player can dig these
bool diggable;
+ // Player can build on these
bool buildable_to;
+ // Whether the node has no liquid, source liquid or flowing liquid
enum LiquidType liquid_type;
- // If true, param2 is set to direction when placed
+ // If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
bool wall_mounted;
+ // If true, node is equivalent to air. Torches are, air is. Water is not.
+ // Is used for example to check whether a mud block can have grass on.
+ bool air_equivalent;
// Inventory item string as which the node appears in inventory when dug.
// Mineral overrides this.
@@ -183,6 +190,7 @@ struct ContentFeatures
buildable_to = false;
liquid_type = LIQUID_NONE;
wall_mounted = false;
+ air_equivalent = false;
dug_item = "";
initial_metadata = NULL;
}