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author | Perttu Ahola <celeron55@gmail.com> | 2011-10-12 13:53:38 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-10-12 13:53:38 +0300 |
commit | 9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4 (patch) | |
tree | f937a97b67b5ecd0ee65ed9a845e6e4a640bb629 /src/mapnode.h | |
parent | b60b58b627f078faba002401d300b522e0077efc (diff) | |
download | minetest-9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4.tar.gz minetest-9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4.tar.bz2 minetest-9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4.zip |
Header file tweaking; mainly for speed
Diffstat (limited to 'src/mapnode.h')
-rw-r--r-- | src/mapnode.h | 69 |
1 files changed, 47 insertions, 22 deletions
diff --git a/src/mapnode.h b/src/mapnode.h index e99407f86..5db337949 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -23,11 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <iostream> #include "common_irrlicht.h" #include "light.h" -#include "utility.h" #include "exceptions.h" #include "serialization.h" -#include "tile.h" #include "materials.h" +#ifndef SERVER +#include "tile.h" +#endif /* Naming scheme: @@ -101,9 +102,7 @@ class NodeMetadata; struct ContentFeatures { - // Type of MapNode::param1 - ContentParamType param_type; - +#ifndef SERVER /* 0: up 1: down @@ -115,7 +114,18 @@ struct ContentFeatures TileSpec tiles[6]; video::ITexture *inventory_texture; - + + // Used currently for flowing liquids + u8 vertex_alpha; + // Post effect color, drawn when the camera is inside the node. + video::SColor post_effect_color; + // Special irrlicht material, used sometimes + video::SMaterial *special_material; + AtlasPointer *special_atlas; +#endif + + // Type of MapNode::param1 + ContentParamType param_type; // True for all ground-like things like stone and mud, false for eg. trees bool is_ground_content; bool light_propagates; @@ -146,10 +156,10 @@ struct ContentFeatures // Mineral overrides this. std::string dug_item; - // Extra dug item and its rarity - std::string extra_dug_item; - s32 extra_dug_item_rarity; - + // Extra dug item and its rarity + std::string extra_dug_item; + s32 extra_dug_item_rarity; + // Initial metadata is cloned from this NodeMetadata *initial_metadata; @@ -162,13 +172,6 @@ struct ContentFeatures // 1 giving almost instantaneous propagation and 7 being // the slowest possible u8 liquid_viscosity; - // Used currently for flowing liquids - u8 vertex_alpha; - // Post effect color, drawn when the camera is inside the node. - video::SColor post_effect_color; - // Special irrlicht material, used sometimes - video::SMaterial *special_material; - AtlasPointer *special_atlas; // Amount of light the node emits u8 light_source; @@ -182,8 +185,15 @@ struct ContentFeatures void reset() { - param_type = CPT_NONE; +#ifndef SERVER inventory_texture = NULL; + + vertex_alpha = 255; + post_effect_color = video::SColor(0, 0, 0, 0); + special_material = NULL; + special_atlas = NULL; +#endif + param_type = CPT_NONE; is_ground_content = false; light_propagates = false; sunlight_propagates = false; @@ -202,10 +212,6 @@ struct ContentFeatures liquid_alternative_flowing = CONTENT_IGNORE; liquid_alternative_source = CONTENT_IGNORE; liquid_viscosity = 0; - vertex_alpha = 255; - post_effect_color = video::SColor(0, 0, 0, 0); - special_material = NULL; - special_atlas = NULL; light_source = 0; digging_properties.clear(); damage_per_second = 0; @@ -222,6 +228,12 @@ struct ContentFeatures Quickhands for simple materials */ +#ifdef SERVER + void setTexture(u16 i, std::string name, u8 alpha=255) + {} + void setAllTextures(std::string name, u8 alpha=255) + {} +#else void setTexture(u16 i, std::string name, u8 alpha=255); void setAllTextures(std::string name, u8 alpha=255) @@ -233,7 +245,9 @@ struct ContentFeatures // Force inventory texture too setInventoryTexture(name); } +#endif +#ifndef SERVER void setTile(u16 i, const TileSpec &tile) { tiles[i] = tile; @@ -245,11 +259,20 @@ struct ContentFeatures setTile(i, tile); } } +#endif +#ifdef SERVER + void setInventoryTexture(std::string imgname) + {} + void setInventoryTextureCube(std::string top, + std::string left, std::string right) + {} +#else void setInventoryTexture(std::string imgname); void setInventoryTextureCube(std::string top, std::string left, std::string right); +#endif }; /* @@ -632,6 +655,7 @@ struct MapNode } // In mapnode.cpp +#ifndef SERVER /* Get tile of a face of the node. dir: direction of face @@ -639,6 +663,7 @@ struct MapNode which must be obeyed so that the texture atlas can be used. */ TileSpec getTile(v3s16 dir); +#endif /* Gets mineral content of node, if there is any. |