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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2022-04-24 12:26:06 +0200
committersfan5 <sfan5@live.de>2022-04-24 21:11:24 +0200
commitb55d7cd45a304a8a5b8337a3c61defb6e5c27dd9 (patch)
tree2469e3838fea90c0d4b9667e527e8fa143354e00 /src/mapsector.cpp
parent23f981c45817664c53d70ef0d3bd5c1b46675641 (diff)
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Fix worldaligned textures
As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c introduces a regression in worldalign textures. The specific change that seems to be responsible for this issue is the change in order between the computation of the cuboid texture coordinates and the box edge correction. Fix #12197 by moving the box edge correction back to before the cuboid texture coordinates, as it used to be.
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