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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-18 18:18:25 +0200
committerGitHub <noreply@github.com>2017-08-18 18:18:25 +0200
commitc42753338924bb29c61081c9f269772f89bcd808 (patch)
tree3ccbf49ad802c57a1288ea978268315b68d8e65f /src/mapsector.cpp
parentfb196be8cf8606cfab144e2fe62d9c9d1f50932f (diff)
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Modernize various files (src/m*) (#6267)
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
Diffstat (limited to 'src/mapsector.cpp')
-rw-r--r--src/mapsector.cpp27
1 files changed, 7 insertions, 20 deletions
diff --git a/src/mapsector.cpp b/src/mapsector.cpp
index 446b43747..c6832a012 100644
--- a/src/mapsector.cpp
+++ b/src/mapsector.cpp
@@ -40,9 +40,8 @@ void MapSector::deleteBlocks()
m_block_cache = nullptr;
// Delete all
- for (std::unordered_map<s16, MapBlock*>::iterator i = m_blocks.begin();
- i != m_blocks.end(); ++i) {
- delete i->second;
+ for (auto &block : m_blocks) {
+ delete block.second;
}
// Clear container
@@ -125,9 +124,8 @@ void MapSector::deleteBlock(MapBlock *block)
void MapSector::getBlocks(MapBlockVect &dest)
{
- for (std::unordered_map<s16, MapBlock*>::iterator bi = m_blocks.begin();
- bi != m_blocks.end(); ++bi) {
- dest.push_back(bi->second);
+ for (auto &block : m_blocks) {
+ dest.push_back(block.second);
}
}
@@ -140,10 +138,6 @@ ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
{
}
-ServerMapSector::~ServerMapSector()
-{
-}
-
void ServerMapSector::serialize(std::ostream &os, u8 version)
{
if(!ser_ver_supported(version))
@@ -212,11 +206,9 @@ ServerMapSector* ServerMapSector::deSerialize(
assert(sector->getId() == MAPSECTOR_SERVER);
return (ServerMapSector*)sector;
}
- else
- {
- sector = new ServerMapSector(parent, p2d, gamedef);
- sectors[p2d] = sector;
- }
+
+ sector = new ServerMapSector(parent, p2d, gamedef);
+ sectors[p2d] = sector;
/*
Set stuff in sector
@@ -236,11 +228,6 @@ ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
MapSector(parent, pos, gamedef)
{
}
-
-ClientMapSector::~ClientMapSector()
-{
-}
-
#endif // !SERVER
//END