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authorParamat <paramat@users.noreply.github.com>2018-04-29 07:20:46 +0100
committerGitHub <noreply@github.com>2018-04-29 07:20:46 +0100
commit54606e103d5b2d2bace6d57c45e48804c5dec487 (patch)
tree013c8ad66dfcc60c2ccb947c7e2c6cf030fcedde /src/mesh.cpp
parentbb3baef30f8afcfec046050b1ef3b606a2c1248a (diff)
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Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler nodes to appear in caverns. Split 'generateCaves()' into 2 functions to separate tunnel and large randomwalk cave generation. In each mapgen re-order cave generation to generate tunnels before caverns.
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