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authornerzhul <loic.blot@unix-experience.fr>2016-02-11 15:21:21 +0100
committerest31 <MTest31@outlook.com>2016-02-11 16:55:15 +0100
commitfefa148d694364cb4c60fbb4ffdc0f8ae6388df6 (patch)
tree8755fd0d4ef196c23924ae2909a29681f9f77f05 /src/mesh.cpp
parent24b312cc085b7fae6477c8a47fffb57484b20f6e (diff)
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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
Diffstat (limited to 'src/mesh.cpp')
-rw-r--r--src/mesh.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesh.cpp b/src/mesh.cpp
index 3c3932204..b5bf8660a 100644
--- a/src/mesh.cpp
+++ b/src/mesh.cpp
@@ -104,7 +104,7 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
if (mesh == NULL)
return;
- core::aabbox3d<f32> bbox;
+ aabb3f bbox;
bbox.reset(0, 0, 0);
u32 mc = mesh->getMeshBufferCount();
@@ -132,7 +132,7 @@ void translateMesh(scene::IMesh *mesh, v3f vec)
if (mesh == NULL)
return;
- core::aabbox3d<f32> bbox;
+ aabb3f bbox;
bbox.reset(0, 0, 0);
u32 mc = mesh->getMeshBufferCount();
@@ -346,7 +346,7 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir)
void recalculateBoundingBox(scene::IMesh *src_mesh)
{
- core::aabbox3d<f32> bbox;
+ aabb3f bbox;
bbox.reset(0,0,0);
for (u16 j = 0; j < src_mesh->getMeshBufferCount(); j++) {
scene::IMeshBuffer *buf = src_mesh->getMeshBuffer(j);