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authorparamat <mat.gregory@virginmedia.com>2017-02-15 00:14:11 +0000
committerparamat <mat.gregory@virginmedia.com>2017-02-16 22:25:14 +0000
commit9aabfd5188ce42c98f5ccbe275776dee5ace057d (patch)
treef54c3b847a7fd57d7f0bea81a51d65af18b05f18 /src/mesh.h
parent3955f512538ca7c6f2d2187f22d5a696da8e84d3 (diff)
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Cavegen: Place correct biome surface in tunnel entrances
Previously in tunnel entrance floors only a single biome 'top' node was placed and 'filler' nodes were missing. Place 'top' and 'filler' nodes in tunnel entrance floors with depths defined by the biome. In tunnel entrances under rivers 'riverbed' nodes are placed to the biome-defined depth.
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SETTINGS_HEADER
#define SETTINGS_HEADER

#include "irrlichttypes_bloated.h"
#include "util/string.h"
#include "threading/mutex.h"
#include <string>
#include <map>
#include <list>
#include <set>

class Settings;
struct NoiseParams;

// Global objects
extern Settings *g_settings;
extern std::string g_settings_path;

/** function type to register a changed callback */
typedef void (*setting_changed_callback)(const std::string &name, void *data);