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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-07 04:08:43 +0100
committerkwolekr <kwolekr@minetest.net>2016-02-08 03:57:42 -0500
commitb44da4916aa09b27155ce6675cccbcc128b5a66c (patch)
treebe51c3a097e1371cb126bf1516e81aaad20bb768 /src/mesh.h
parent430195381d8d7254a7b8cdcf6b50769c2c598329 (diff)
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Cleanup selection mesh code, add shaders for halo and selection boxes
Diffstat (limited to 'src/mesh.h')
-rw-r--r--src/mesh.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesh.h b/src/mesh.h
index ec109e9e9..ad3f8db4b 100644
--- a/src/mesh.h
+++ b/src/mesh.h
@@ -83,9 +83,12 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
/*
- Convert nodebox drawtype node to mesh.
+ Convert nodeboxes to mesh.
+ boxes - set of nodeboxes to be converted into cuboids
+ uv_coords[24] - table of texture uv coords for each cuboid face
*/
-scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
+scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
+ const f32 *uv_coords = NULL);
/*
Update bounding box for a mesh.