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author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/mesh_generator_thread.h | |
parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.gz minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.bz2 minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.zip |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/mesh_generator_thread.h')
-rw-r--r-- | src/mesh_generator_thread.h | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/src/mesh_generator_thread.h b/src/mesh_generator_thread.h deleted file mode 100644 index 9a42852a3..000000000 --- a/src/mesh_generator_thread.h +++ /dev/null @@ -1,131 +0,0 @@ -/* -Minetest -Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#pragma once - -#include <ctime> -#include <mutex> -#include "mapblock_mesh.h" -#include "threading/mutex_auto_lock.h" -#include "util/thread.h" - -struct CachedMapBlockData -{ - v3s16 p = v3s16(-1337, -1337, -1337); - MapNode *data = nullptr; // A copy of the MapBlock's data member - int refcount_from_queue = 0; - std::time_t last_used_timestamp = std::time(0); - - CachedMapBlockData() = default; - ~CachedMapBlockData(); -}; - -struct QueuedMeshUpdate -{ - v3s16 p = v3s16(-1337, -1337, -1337); - bool ack_block_to_server = false; - bool urgent = false; - int crack_level = -1; - v3s16 crack_pos; - MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop() - - QueuedMeshUpdate() = default; - ~QueuedMeshUpdate(); -}; - -/* - A thread-safe queue of mesh update tasks and a cache of MapBlock data -*/ -class MeshUpdateQueue -{ - enum UpdateMode - { - FORCE_UPDATE, - SKIP_UPDATE_IF_ALREADY_CACHED, - }; - -public: - MeshUpdateQueue(Client *client); - - ~MeshUpdateQueue(); - - // Caches the block at p and its neighbors (if needed) and queues a mesh - // update for the block at p - void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent); - - // Returned pointer must be deleted - // Returns NULL if queue is empty - QueuedMeshUpdate *pop(); - - u32 size() - { - MutexAutoLock lock(m_mutex); - return m_queue.size(); - } - -private: - Client *m_client; - std::vector<QueuedMeshUpdate *> m_queue; - std::set<v3s16> m_urgents; - std::map<v3s16, CachedMapBlockData *> m_cache; - std::mutex m_mutex; - - // TODO: Add callback to update these when g_settings changes - bool m_cache_enable_shaders; - bool m_cache_use_tangent_vertices; - bool m_cache_smooth_lighting; - int m_meshgen_block_cache_size; - - CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode, - size_t *cache_hit_counter = NULL); - CachedMapBlockData *getCachedBlock(const v3s16 &p); - void fillDataFromMapBlockCache(QueuedMeshUpdate *q); - void cleanupCache(); -}; - -struct MeshUpdateResult -{ - v3s16 p = v3s16(-1338, -1338, -1338); - MapBlockMesh *mesh = nullptr; - bool ack_block_to_server = false; - - MeshUpdateResult() = default; -}; - -class MeshUpdateThread : public UpdateThread -{ -public: - MeshUpdateThread(Client *client); - - // Caches the block at p and its neighbors (if needed) and queues a mesh - // update for the block at p - void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent); - - v3s16 m_camera_offset; - MutexedQueue<MeshUpdateResult> m_queue_out; - -private: - MeshUpdateQueue m_queue_in; - - // TODO: Add callback to update these when g_settings changes - int m_generation_interval; - -protected: - virtual void doUpdate(); -}; |