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authorkwolekr <kwolekr@minetest.net>2014-12-09 00:37:48 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-09 00:38:04 -0500
commit29b413b376d42c27bf1f7065c9f7c850b61f3f24 (patch)
treef5cc0ca2d4306cb63094b794540668f611cf4ff4 /src/mg_biome.cpp
parent74903689848bcd277329f3bd54c62f2aa8306f40 (diff)
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Biomes: Make biome heat and humidity noise parameters user-configurable
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r--src/mg_biome.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index dff73e34f..13dc67e74 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -29,17 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
const char *BiomeManager::ELEMENT_TITLE = "biome";
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
-
///////////////////////////////////////////////////////////////////////////////
BiomeManager::BiomeManager(IGameDef *gamedef)
{
m_resolver = gamedef->getNodeDefManager()->getResolver();
- np_heat = &nparams_biome_def_heat;
- np_humidity = &nparams_biome_def_humidity;
// Create default biome to be used in case none exist
Biome *b = new Biome;