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author | paramat <mat.gregory@virginmedia.com> | 2016-06-03 12:58:50 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-06-05 16:37:02 +0100 |
commit | d24f3841740b471eff384c8bd6e8bbfdfd03a3e2 (patch) | |
tree | de6aad2e1173a9bdf3e67d730f5c65bc25cffa06 /src/mg_biome.cpp | |
parent | 7841f1c5098d73b7538623cf898ca1e32ac6773d (diff) | |
download | minetest-d24f3841740b471eff384c8bd6e8bbfdfd03a3e2.tar.gz minetest-d24f3841740b471eff384c8bd6e8bbfdfd03a3e2.tar.bz2 minetest-d24f3841740b471eff384c8bd6e8bbfdfd03a3e2.zip |
Biome API: Add per-biome riverbed material and depth
Mgvalleys: Remove riverbed sand placement from base terrain generation
Riverbed material placement moved to MapgenBasic::generateBiomes()
Document fields and add note that the biome API is still unstable
Diffstat (limited to 'src/mg_biome.cpp')
-rw-r--r-- | src/mg_biome.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index df728af33..78034bf6c 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -46,6 +46,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) : b->depth_top = 0; b->depth_filler = -MAX_MAP_GENERATION_LIMIT; b->depth_water_top = 0; + b->depth_riverbed = 0; b->y_min = -MAX_MAP_GENERATION_LIMIT; b->y_max = MAX_MAP_GENERATION_LIMIT; b->heat_point = 0.0; @@ -57,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) : b->m_nodenames.push_back("mapgen_water_source"); b->m_nodenames.push_back("mapgen_water_source"); b->m_nodenames.push_back("mapgen_river_water_source"); + b->m_nodenames.push_back("mapgen_stone"); b->m_nodenames.push_back("ignore"); m_ndef->pendNodeResolve(b); @@ -237,5 +239,6 @@ void Biome::resolveNodeNames() getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR); getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR); getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR); getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE); } |