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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-26 07:35:09 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-26 07:35:09 +0200 |
commit | 9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (patch) | |
tree | f9f0f9100348b05c9eecfb179e0e59ab24a2d2f3 /src/mg_decoration.cpp | |
parent | 0c99da4255319d898f3ed47bc7c42757df91e2df (diff) | |
download | minetest-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.tar.gz minetest-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.tar.bz2 minetest-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.zip |
VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance
* VoxelArea: precalculate extent (performance enhancement)
This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
Diffstat (limited to 'src/mg_decoration.cpp')
-rw-r--r-- | src/mg_decoration.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp index 4af7a7897..4e53e037f 100644 --- a/src/mg_decoration.cpp +++ b/src/mg_decoration.cpp @@ -299,7 +299,7 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) bool force_placement = (flags & DECO_FORCE_PLACEMENT); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 vi = vm->m_area.index(p); for (int i = 0; i < height; i++) { vm->m_area.add_y(em, vi, 1); |