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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mg_decoration.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mg_decoration.h')
-rw-r--r--src/mg_decoration.h136
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diff --git a/src/mg_decoration.h b/src/mg_decoration.h
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-/*
-Minetest
-Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2015-2017 paramat
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include <unordered_set>
-#include "objdef.h"
-#include "noise.h"
-#include "nodedef.h"
-
-class Mapgen;
-class MMVManip;
-class PcgRandom;
-class Schematic;
-
-enum DecorationType {
- DECO_SIMPLE,
- DECO_SCHEMATIC,
- DECO_LSYSTEM
-};
-
-#define DECO_PLACE_CENTER_X 0x01
-#define DECO_PLACE_CENTER_Y 0x02
-#define DECO_PLACE_CENTER_Z 0x04
-#define DECO_USE_NOISE 0x08
-#define DECO_FORCE_PLACEMENT 0x10
-#define DECO_LIQUID_SURFACE 0x20
-#define DECO_ALL_FLOORS 0x40
-#define DECO_ALL_CEILINGS 0x80
-
-extern FlagDesc flagdesc_deco[];
-
-
-class Decoration : public ObjDef, public NodeResolver {
-public:
- Decoration() = default;
- virtual ~Decoration() = default;
-
- virtual void resolveNodeNames();
-
- bool canPlaceDecoration(MMVManip *vm, v3s16 p);
- size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-
- virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) = 0;
-
- u32 flags = 0;
- int mapseed = 0;
- std::vector<content_t> c_place_on;
- s16 sidelen = 1;
- s16 y_min;
- s16 y_max;
- float fill_ratio = 0.0f;
- NoiseParams np;
- std::vector<content_t> c_spawnby;
- s16 nspawnby;
- s16 place_offset_y = 0;
-
- std::unordered_set<u8> biomes;
-};
-
-
-class DecoSimple : public Decoration {
-public:
- virtual void resolveNodeNames();
- virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
-
- std::vector<content_t> c_decos;
- s16 deco_height;
- s16 deco_height_max;
- u8 deco_param2;
- u8 deco_param2_max;
-};
-
-
-class DecoSchematic : public Decoration {
-public:
- DecoSchematic() = default;
-
- virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
-
- Rotation rotation;
- Schematic *schematic = nullptr;
-};
-
-
-/*
-class DecoLSystem : public Decoration {
-public:
- virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-*/
-
-
-class DecorationManager : public ObjDefManager {
-public:
- DecorationManager(IGameDef *gamedef);
- virtual ~DecorationManager() = default;
-
- const char *getObjectTitle() const
- {
- return "decoration";
- }
-
- static Decoration *create(DecorationType type)
- {
- switch (type) {
- case DECO_SIMPLE:
- return new DecoSimple;
- case DECO_SCHEMATIC:
- return new DecoSchematic;
- //case DECO_LSYSTEM:
- // return new DecoLSystem;
- default:
- return NULL;
- }
- }
-
- size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-};