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authorLoic Blot <loic.blot@unix-experience.fr>2017-08-19 09:29:55 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2017-08-19 09:29:55 +0200
commitd382483fa76028c2d34f75067bff45306c6da34e (patch)
tree1a8928995f3e7e15a5fc8834ee2127735b0e0ec6 /src/mg_ore.h
parentb5f7249a7edc25077d84b27b38552228b92ff763 (diff)
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Code modernization: src/m* (part 3)
* empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
Diffstat (limited to 'src/mg_ore.h')
-rw-r--r--src/mg_ore.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mg_ore.h b/src/mg_ore.h
index eaaf2b883..253b115a2 100644
--- a/src/mg_ore.h
+++ b/src/mg_ore.h
@@ -64,7 +64,7 @@ public:
Noise *noise = nullptr;
std::unordered_set<u8> biomes;
- Ore() {};
+ Ore() = default;;
virtual ~Ore();
virtual void resolveNodeNames();
@@ -136,7 +136,7 @@ public:
class OreManager : public ObjDefManager {
public:
OreManager(IGameDef *gamedef);
- virtual ~OreManager() {}
+ virtual ~OreManager() = default;
const char *getObjectTitle() const
{