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authorPerttu Ahola <celeron55@gmail.com>2014-01-06 17:37:23 +0200
committerPerttu Ahola <celeron55@gmail.com>2014-01-06 17:39:44 +0200
commit92aa38bdfc36fd7599a8e85722825381c89f0f9c (patch)
tree17a520f832c692afdf04e68acc3b03a0f62d9712 /src/modalMenu.h
parent6833e04bc55156025267c39a58a29007318129fa (diff)
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Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Diffstat (limited to 'src/modalMenu.h')
-rw-r--r--src/modalMenu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/modalMenu.h b/src/modalMenu.h
index c8b45a247..251b7aa3b 100644
--- a/src/modalMenu.h
+++ b/src/modalMenu.h
@@ -124,6 +124,7 @@ public:
virtual void drawMenu() = 0;
virtual bool preprocessEvent(const SEvent& event) { return false; };
virtual bool OnEvent(const SEvent& event) { return false; };
+ virtual bool pausesGame(){ return false; } // Used for pause menu
protected:
//bool m_force_regenerate_gui;