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author | Loic Blot <loic.blot@unix-experience.fr> | 2021-04-29 09:07:36 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2021-05-03 19:49:19 +0200 |
commit | 809e68fdc0f7855730ee3409e6f1ddfe975b671f (patch) | |
tree | 4d132940fe3dd48f8044cae2c7f9ef287ee9eb25 /src/modchannels.cpp | |
parent | 1bc855646e2c920c1df55bb73416f72295c020f4 (diff) | |
download | minetest-809e68fdc0f7855730ee3409e6f1ddfe975b671f.tar.gz minetest-809e68fdc0f7855730ee3409e6f1ddfe975b671f.tar.bz2 minetest-809e68fdc0f7855730ee3409e6f1ddfe975b671f.zip |
refacto: don't use RenderingEngine singleton on CAO
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
Diffstat (limited to 'src/modchannels.cpp')
0 files changed, 0 insertions, 0 deletions