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authorKahrl <kahrl@gmx.net>2013-05-03 23:58:22 +0200
committerKahrl <kahrl@gmx.net>2013-05-03 23:58:22 +0200
commit969d2b3eb1f30e257823d9220697e47735be68e3 (patch)
treef94b2176f4a145eef3c8bea452ea788ef2810ec0 /src/mods.h
parenta031a1548783f1dd4d6b357fef391647dfb35ce3 (diff)
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Optional dependencies and properly handle mod name conflicts again
Diffstat (limited to 'src/mods.h')
-rw-r--r--src/mods.h76
1 files changed, 45 insertions, 31 deletions
diff --git a/src/mods.h b/src/mods.h
index 32bcfb471..a8100fcfd 100644
--- a/src/mods.h
+++ b/src/mods.h
@@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <exception>
#include <list>
+#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
+
class ModError : public std::exception
{
public:
@@ -53,23 +55,32 @@ struct ModSpec
std::string path;
//if normal mod:
std::set<std::string> depends;
+ std::set<std::string> optdepends;
std::set<std::string> unsatisfied_depends;
+ bool part_of_modpack;
bool is_modpack;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
- ModSpec(const std::string name_="", const std::string path_="",
- const std::set<std::string> depends_=std::set<std::string>()):
+ ModSpec(const std::string name_="", const std::string path_=""):
name(name_),
path(path_),
- depends(depends_),
- unsatisfied_depends(depends_),
- is_modpack(false),
- modpack_content()
+ depends(),
+ optdepends(),
+ unsatisfied_depends(),
+ part_of_modpack(false),
+ is_modpack(false),
+ modpack_content()
{}
};
-std::map<std::string,ModSpec> getModsInPath(std::string path);
+// Retrieves depends, optdepends, is_modpack and modpack_content
+void parseModContents(ModSpec &mod);
+
+std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
+
+// If failed, returned modspec has name==""
+ModSpec findCommonMod(const std::string &modname);
// expands modpack contents, but does not replace them.
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
@@ -77,10 +88,6 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
-// removes Mods mentioned in exclude_mod_names
-std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
- std::set<std::string> exclude_mod_names);
-
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
// load when the game starts.
@@ -89,26 +96,13 @@ class ModConfiguration
public:
ModConfiguration():
m_unsatisfied_mods(),
- m_sorted_mods()
+ m_sorted_mods(),
+ m_name_conflicts()
{}
ModConfiguration(std::string worldpath);
- // adds all mods in the given path. used for games, modpacks
- // and world-specific mods (worldmods-folders)
- void addModsInPath(std::string path)
- {
- addMods(flattenMods(getModsInPath(path)));
- }
-
- // adds all mods in the given path whose name does not appear
- // in the exclude_mods set.
- void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
-
- // adds all mods in the set.
- void addMods(std::vector<ModSpec> mods);
-
// checks if all dependencies are fullfilled.
bool isConsistent()
{
@@ -120,17 +114,27 @@ public:
return m_sorted_mods;
}
- std::list<ModSpec> getUnsatisfiedMods()
+ std::vector<ModSpec> getUnsatisfiedMods()
{
return m_unsatisfied_mods;
}
private:
+ // adds all mods in the given path. used for games, modpacks
+ // and world-specific mods (worldmods-folders)
+ void addModsInPath(std::string path);
- // mods with unmet dependencies. This is a list and not a
- // vector because we want easy removal of elements at every
- // position.
- std::list<ModSpec> m_unsatisfied_mods;
+ // adds all mods in the set.
+ void addMods(std::vector<ModSpec> new_mods);
+
+ // move mods from m_unsatisfied_mods to m_sorted_mods
+ // in an order that satisfies dependencies
+ void resolveDependencies();
+
+ // mods with unmet dependencies. Before dependencies are resolved,
+ // this is where all mods are stored. Afterwards this contains
+ // only the ones with really unsatisfied dependencies.
+ std::vector<ModSpec> m_unsatisfied_mods;
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
@@ -138,6 +142,16 @@ private:
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
+ // set of mod names for which an unresolved name conflict
+ // exists. A name conflict happens when two or more mods
+ // at the same level have the same name but different paths.
+ // Levels (mods in higher levels override mods in lower levels):
+ // 1. common mod in modpack; 2. common mod;
+ // 3. game mod in modpack; 4. game mod;
+ // 5. world mod in modpack; 6. world mod;
+ // 7. addon mod in modpack; 8. addon mod.
+ std::set<std::string> m_name_conflicts;
+
};
#endif