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author | Paramat <paramat@users.noreply.github.com> | 2020-05-14 22:27:54 +0100 |
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committer | GitHub <noreply@github.com> | 2020-05-14 22:27:54 +0100 |
commit | af0f7ac4a2032780eb731918c8fe9dc9e1262b5f (patch) | |
tree | d9183721f70ac537aef800c43fa18126db678a5a /src/network/clientopcodes.cpp | |
parent | d76785b4c70d834783d2e578086680941257cfa1 (diff) | |
download | minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.tar.gz minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.tar.bz2 minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.zip |
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
Diffstat (limited to 'src/network/clientopcodes.cpp')
0 files changed, 0 insertions, 0 deletions