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authorVitaliy <numzer0@yandex.ru>2020-10-25 20:01:03 +0300
committerGitHub <noreply@github.com>2020-10-25 18:01:03 +0100
commit707c8c1e95d8db2d84909e7957b4dc9138e05599 (patch)
tree84604fc1868c7b8ca8e977d5dd0485498500cdfe /src/network/networkprotocol.h
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Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
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/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_MAINMENU_H_
#define L_MAINMENU_H_

#include "lua_api/l_base.h"

class AsyncEngine;

/** Implementation of lua api support for mainmenu */
class ModApiMainMenu : public ModApiBase {

private:
	/**
	 * read a text variable from gamedata table within lua stack
	 * @param L stack to read variable from
	 * @param name name of variable to read
	 * @return string value of requested variable
	 */
	static std::string getTextData(lua_State *L, std::string name);

	/**
	 * read a integer variable from gamedata table within lua stack
	 * @param L stack to read variable from
	 * @param name name of variable to read
	 * @return integer value of requested variable
	 */
	static int getIntegerData(lua_State *L, std::string name,bool& valid);

	/**
	 * read a bool variable from gamedata table within lua stack
	 * @param L stack to read variable from
	 * @param name name of variable to read
	 * @return bool value of requested variable
	 */
	static int getBoolData(lua_State *L, std::string name,bool& valid);