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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 15:27:53 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 15:28:33 +0100
commit7e088fdfe3c77083606bce955624aef1da59bb32 (patch)
tree00d427e45bbcac528b4aa86b3060c09454cb08cc /src/network/packethandlers/server.cpp
parentbbed01ab62bf2433e103dd18c6c07ff3f503bc57 (diff)
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We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
Diffstat (limited to 'src/network/packethandlers/server.cpp')
-rw-r--r--src/network/packethandlers/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp
index 526c17344..aeaa2f3f3 100644
--- a/src/network/packethandlers/server.cpp
+++ b/src/network/packethandlers/server.cpp
@@ -1391,7 +1391,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
// Apply returned ItemStack
if (playersao->setWieldedItem(item)) {
- SendInventory(pkt->getPeerId());
+ SendInventory(playersao);
}
}