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authorLoic Blot <loic.blot@unix-experience.fr>2015-01-16 11:37:49 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-16 11:00:55 +0100
commited04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (patch)
tree488c3b155e78072c0f65a26b8e34b530d059f56c /src/network/packethandlers
parentefa977518a60c47f3c409449be202298900372e8 (diff)
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
Diffstat (limited to 'src/network/packethandlers')
-rw-r--r--src/network/packethandlers/client.cpp1024
-rw-r--r--src/network/packethandlers/server.cpp1537
2 files changed, 2561 insertions, 0 deletions
diff --git a/src/network/packethandlers/client.cpp b/src/network/packethandlers/client.cpp
new file mode 100644
index 000000000..1ce54e38c
--- /dev/null
+++ b/src/network/packethandlers/client.cpp
@@ -0,0 +1,1024 @@
+/*
+Minetest
+Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "client.h"
+
+#include "base64.h"
+#include "clientmedia.h"
+#include "log.h"
+#include "map.h"
+#include "mapsector.h"
+#include "nodedef.h"
+#include "serialization.h"
+#include "server.h"
+#include "strfnd.h"
+#include "network/clientopcodes.h"
+#include "util/serialize.h"
+
+void Client::handleCommand_Deprecated(NetworkPacket* pkt)
+{
+ infostream << "Got deprecated command "
+ << toClientCommandTable[pkt->getCommand()].name << " from peer "
+ << pkt->getPeerId() << "!" << std::endl;
+}
+
+void Client::handleCommand_Init(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ u8 deployed;
+ *pkt >> deployed;
+
+ infostream << "Client: TOCLIENT_INIT received with "
+ "deployed=" << ((int)deployed & 0xff) << std::endl;
+
+ if (!ser_ver_supported(deployed)) {
+ infostream << "Client: TOCLIENT_INIT: Server sent "
+ << "unsupported ser_fmt_ver"<< std::endl;
+ return;
+ }
+
+ m_server_ser_ver = deployed;
+
+ // Get player position
+ v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0);
+ if (pkt->getSize() >= 1 + 6) {
+ *pkt >> playerpos_s16;
+ }
+ v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0);
+
+
+ // Set player position
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->setPosition(playerpos_f);
+
+ if (pkt->getSize() >= 1 + 6 + 8) {
+ // Get map seed
+ *pkt >> m_map_seed;
+ infostream << "Client: received map seed: " << m_map_seed << std::endl;
+ }
+
+ if (pkt->getSize() >= 1 + 6 + 8 + 4) {
+ *pkt >> m_recommended_send_interval;
+ infostream << "Client: received recommended send interval "
+ << m_recommended_send_interval<<std::endl;
+ }
+
+ // Reply to server
+ NetworkPacket* resp_pkt = new NetworkPacket(TOSERVER_INIT2, 0);
+ Send(resp_pkt);
+
+ m_state = LC_Init;
+}
+
+void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
+{
+ // The server didn't like our password. Note, this needs
+ // to be processed even if the serialisation format has
+ // not been agreed yet, the same as TOCLIENT_INIT.
+ m_access_denied = true;
+ m_access_denied_reason = L"Unknown";
+ if (pkt->getSize() >= 2) {
+ *pkt >> m_access_denied_reason;
+ }
+}
+
+void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 6)
+ return;
+
+ v3s16 p;
+ *pkt >> p;
+ removeNode(p);
+}
+
+void Client::handleCommand_AddNode(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
+ return;
+
+ v3s16 p;
+ *pkt >> p;
+
+ MapNode n;
+ n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
+
+ bool remove_metadata = true;
+ u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
+ if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
+ remove_metadata = false;
+ }
+
+ addNode(p, n, remove_metadata);
+}
+void Client::handleCommand_BlockData(NetworkPacket* pkt)
+{
+ // Ignore too small packet
+ if (pkt->getSize() < 6)
+ return;
+
+ v3s16 p;
+ *pkt >> p;
+
+ std::string datastring(pkt->getString(6), pkt->getSize() - 6);
+ std::istringstream istr(datastring, std::ios_base::binary);
+
+ MapSector *sector;
+ MapBlock *block;
+
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if (block) {
+ /*
+ Update an existing block
+ */
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ }
+ else {
+ /*
+ Create a new block
+ */
+ block = new MapBlock(&m_env.getMap(), p, this);
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ sector->insertBlock(block);
+ }
+
+ if (localdb != NULL) {
+ ((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
+ }
+
+ /*
+ Add it to mesh update queue and set it to be acknowledged after update.
+ */
+ addUpdateMeshTaskWithEdge(p, true);
+}
+
+void Client::handleCommand_Inventory(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->inventory.deSerialize(is);
+
+ m_inventory_updated = true;
+
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
+}
+
+void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 2)
+ return;
+
+ u16 time_of_day;
+
+ *pkt >> time_of_day;
+
+ time_of_day = time_of_day % 24000;
+ float time_speed = 0;
+
+ if (pkt->getSize() >= 2 + 4) {
+ *pkt >> time_speed;
+ }
+ else {
+ // Old message; try to approximate speed of time by ourselves
+ float time_of_day_f = (float)time_of_day / 24000.0;
+ float tod_diff_f = 0;
+
+ if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
+ else
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
+ m_time_of_day_update_timer = 0;
+
+ if (m_time_of_day_set) {
+ time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff;
+ infostream << "Client: Measured time_of_day speed (old format): "
+ << time_speed << " tod_diff_f=" << tod_diff_f
+ << " time_diff=" << time_diff << std::endl;
+ }
+ }
+
+ // Update environment
+ m_env.setTimeOfDay(time_of_day);
+ m_env.setTimeOfDaySpeed(time_speed);
+ m_time_of_day_set = true;
+
+ u32 dr = m_env.getDayNightRatio();
+ infostream << "Client: time_of_day=" << time_of_day
+ << " time_speed=" << time_speed
+ << " dr=" << dr << std::endl;
+}
+
+void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ u16 length
+ wstring message
+ */
+ u16 len, read_wchar;
+
+ *pkt >> len;
+
+ std::wstring message;
+ for (u32 i = 0; i < len; i++) {
+ *pkt >> read_wchar;
+ message += (wchar_t)read_wchar;
+ }
+
+ m_chat_queue.push_back(message);
+}
+
+void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
+ }
+ */
+
+ // Read removed objects
+ u8 type;
+ u16 removed_count, added_count, id;
+
+ *pkt >> removed_count;
+
+ for (u16 i = 0; i < removed_count; i++) {
+ *pkt >> id;
+ m_env.removeActiveObject(id);
+ }
+
+ // Read added objects
+ *pkt >> added_count;
+
+ for (u16 i = 0; i < added_count; i++) {
+ *pkt >> id >> type;
+ m_env.addActiveObject(id, type, pkt->readLongString());
+ }
+}
+
+void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ for all objects
+ {
+ u16 id
+ u16 message length
+ string message
+ }
+ */
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ while(is.eof() == false) {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ if (is.eof())
+ break;
+ is.read(buf, 2);
+ size_t message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for (u32 i = 0; i < message_size; i++) {
+ is.read(buf, 1);
+ message.append(buf, 1);
+ }
+ // Pass on to the environment
+ m_env.processActiveObjectMessage(id, message);
+ }
+}
+
+void Client::handleCommand_Movement(NetworkPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
+
+ *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
+ >> lf >> lfs >> ls >> g;
+
+ player->movement_acceleration_default = mad * BS;
+ player->movement_acceleration_air = maa * BS;
+ player->movement_acceleration_fast = maf * BS;
+ player->movement_speed_walk = msw * BS;
+ player->movement_speed_crouch = mscr * BS;
+ player->movement_speed_fast = msf * BS;
+ player->movement_speed_climb = mscl * BS;
+ player->movement_speed_jump = msj * BS;
+ player->movement_liquid_fluidity = lf * BS;
+ player->movement_liquid_fluidity_smooth = lfs * BS;
+ player->movement_liquid_sink = ls * BS;
+ player->movement_gravity = g * BS;
+}
+
+void Client::handleCommand_HP(NetworkPacket* pkt)
+{
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u8 oldhp = player->hp;
+
+ u8 hp;
+ *pkt >> hp;
+
+ player->hp = hp;
+
+ if (hp < oldhp) {
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = oldhp - hp;
+ m_client_event_queue.push_back(event);
+ }
+}
+
+void Client::handleCommand_Breath(NetworkPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u16 breath;
+
+ *pkt >> breath;
+
+ player->setBreath(breath);
+}
+
+void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ v3f pos;
+ f32 pitch, yaw;
+
+ *pkt >> pos >> pitch >> yaw;
+
+ player->setPosition(pos);
+
+ infostream << "Client got TOCLIENT_MOVE_PLAYER"
+ << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+ << " pitch=" << pitch
+ << " yaw=" << yaw
+ << std::endl;
+
+ /*
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
+ */
+ ClientEvent event;
+ event.type = CE_PLAYER_FORCE_MOVE;
+ event.player_force_move.pitch = pitch;
+ event.player_force_move.yaw = yaw;
+ m_client_event_queue.push_back(event);
+
+ // Ignore damage for a few seconds, so that the player doesn't
+ // get damage from falling on ground
+ m_ignore_damage_timer = 3.0;
+}
+
+void Client::handleCommand_PlayerItem(NetworkPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl;
+}
+
+void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
+{
+ bool set_camera_point_target;
+ v3f camera_point_target;
+
+ *pkt >> set_camera_point_target;
+ *pkt >> camera_point_target;
+
+ ClientEvent event;
+ event.type = CE_DEATHSCREEN;
+ event.deathscreen.set_camera_point_target = set_camera_point_target;
+ event.deathscreen.camera_point_target_x = camera_point_target.X;
+ event.deathscreen.camera_point_target_y = camera_point_target.Y;
+ event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
+{
+ u16 num_files;
+
+ *pkt >> num_files;
+
+ infostream << "Client: Received media announcement: packet size: "
+ << pkt->getSize() << std::endl;
+
+ if (m_media_downloader == NULL ||
+ m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "we already saw another announcement" :
+ "all media has been received already";
+ errorstream << "Client: Received media announcement but "
+ << problem << "! "
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
+ }
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ for (u16 i = 0; i < num_files; i++) {
+ std::string name, sha1_base64;
+
+ *pkt >> name >> sha1_base64;
+
+ std::string sha1_raw = base64_decode(sha1_base64);
+ m_media_downloader->addFile(name, sha1_raw);
+ }
+
+ std::vector<std::string> remote_media;
+ try {
+ std::string str;
+
+ *pkt >> str;
+
+ Strfnd sf(str);
+ while(!sf.atend()) {
+ std::string baseurl = trim(sf.next(","));
+ if (baseurl != "")
+ m_media_downloader->addRemoteServer(baseurl);
+ }
+ }
+ catch(SerializationError& e) {
+ // not supported by server or turned off
+ }
+
+ m_media_downloader->step(this);
+}
+
+void Client::handleCommand_Media(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ u16 total number of file bunches
+ u16 index of this bunch
+ u32 number of files in this bunch
+ for each file {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ u16 num_bunches;
+ u16 bunch_i;
+ u32 num_files;
+
+ *pkt >> num_bunches >> bunch_i >> num_files;
+
+ infostream << "Client: Received files: bunch " << bunch_i << "/"
+ << num_bunches << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+
+ if (num_files == 0)
+ return;
+
+ if (m_media_downloader == NULL ||
+ !m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "media has not been requested" :
+ "all media has been received already";
+ errorstream << "Client: Received media but "
+ << problem << "! "
+ << " bunch " << bunch_i << "/" << num_bunches
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
+ }
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ for (u32 i=0; i < num_files; i++) {
+ std::string name;
+
+ *pkt >> name;
+
+ std::string data = pkt->readLongString();
+
+ m_media_downloader->conventionalTransferDone(
+ name, data, this);
+ }
+}
+
+void Client::handleCommand_ToolDef(NetworkPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl;
+}
+
+void Client::handleCommand_NodeDef(NetworkPacket* pkt)
+{
+ infostream << "Client: Received node definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress node definitions
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_nodedef->deSerialize(tmp_is2);
+ m_nodedef_received = true;
+}
+
+void Client::handleCommand_CraftItemDef(NetworkPacket* pkt)
+{
+ infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl;
+}
+
+void Client::handleCommand_ItemDef(NetworkPacket* pkt)
+{
+ infostream << "Client: Received item definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ assert(!m_mesh_update_thread.IsRunning());
+
+ // Decompress item definitions
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::ostringstream tmp_os;
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ std::istringstream tmp_is2(tmp_os.str());
+ m_itemdef->deSerialize(tmp_is2);
+ m_itemdef_received = true;
+}
+
+void Client::handleCommand_PlaySound(NetworkPacket* pkt)
+{
+ s32 server_id;
+ std::string name;
+ float gain;
+ u8 type; // 0=local, 1=positional, 2=object
+ v3f pos;
+ u16 object_id;
+ bool loop;
+
+ *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
+
+ // Start playing
+ int client_id = -1;
+ switch(type) {
+ case 0: // local
+ client_id = m_sound->playSound(name, loop, gain);
+ break;
+ case 1: // positional
+ client_id = m_sound->playSoundAt(name, loop, gain, pos);
+ break;
+ case 2:
+ { // object
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if (cao)
+ pos = cao->getPosition();
+ client_id = m_sound->playSoundAt(name, loop, gain, pos);
+ // TODO: Set up sound to move with object
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (client_id != -1) {
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ if (object_id != 0)
+ m_sounds_to_objects[client_id] = object_id;
+ }
+}
+
+void Client::handleCommand_StopSound(NetworkPacket* pkt)
+{
+ s32 server_id;
+
+ *pkt >> server_id;
+
+ std::map<s32, int>::iterator i =
+ m_sounds_server_to_client.find(server_id);
+
+ if (i != m_sounds_server_to_client.end()) {
+ int client_id = i->second;
+ m_sound->stopSound(client_id);
+ }
+}
+
+void Client::handleCommand_Privileges(NetworkPacket* pkt)
+{
+ m_privileges.clear();
+ infostream << "Client: Privileges updated: ";
+ u16 num_privileges;
+
+ *pkt >> num_privileges;
+
+ for (u16 i = 0; i < num_privileges; i++) {
+ std::string priv;
+
+ *pkt >> priv;
+
+ m_privileges.insert(priv);
+ infostream << priv << " ";
+ }
+ infostream << std::endl;
+}
+
+void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
+{
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ // Store formspec in LocalPlayer
+ player->inventory_formspec = pkt->readLongString();
+}
+
+void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ std::string name = deSerializeString(is);
+
+ infostream << "Client: Detached inventory update: \"" << name
+ << "\"" << std::endl;
+
+ Inventory *inv = NULL;
+ if (m_detached_inventories.count(name) > 0)
+ inv = m_detached_inventories[name];
+ else {
+ inv = new Inventory(m_itemdef);
+ m_detached_inventories[name] = inv;
+ }
+ inv->deSerialize(is);
+}
+
+void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
+{
+ std::string formspec = pkt->readLongString();
+ std::string formname;
+
+ *pkt >> formname;
+
+ ClientEvent event;
+ event.type = CE_SHOW_FORMSPEC;
+ // pointer is required as event is a struct only!
+ // adding a std:string to a struct isn't possible
+ event.show_formspec.formspec = new std::string(formspec);
+ event.show_formspec.formname = new std::string(formname);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
+{
+ u16 amount;
+ float spawntime;
+ v3f minpos;
+ v3f maxpos;
+ v3f minvel;
+ v3f maxvel;
+ v3f minacc;
+ v3f maxacc;
+ float minexptime;
+ float maxexptime;
+ float minsize;
+ float maxsize;
+ bool collisiondetection;
+ u32 id;
+
+ *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
+ >> minacc >> maxacc >> minexptime >> maxexptime >> minsize
+ >> maxsize >> collisiondetection;
+
+ std::string texture = pkt->readLongString();
+
+ *pkt >> id;
+
+ bool vertical = false;
+ try {
+ *pkt >> vertical;
+ } catch (...) {}
+
+ ClientEvent event;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+}
+
+
+void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
+{
+ u16 id;
+
+ *pkt >> id;
+
+ ClientEvent event;
+ event.type = CE_DELETE_PARTICLESPAWNER;
+ event.delete_particlespawner.id = (u32) id;
+
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudAdd(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id;
+ u8 type;
+ v2f pos;
+ std::string name;
+ v2f scale;
+ std::string text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f align;
+ v2f offset;
+ v3f world_pos;
+ v2s32 size;
+
+ *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
+ >> dir >> align >> offset;
+ try {
+ *pkt >> world_pos;
+ }
+ catch(SerializationError &e) {};
+
+ try {
+ *pkt >> size;
+ } catch(SerializationError &e) {};
+
+ ClientEvent event;
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
+ event.hudadd.world_pos = new v3f(world_pos);
+ event.hudadd.size = new v2s32(size);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudRemove(NetworkPacket* pkt)
+{
+ u32 id;
+
+ *pkt >> id;
+
+ ClientEvent event;
+ event.type = CE_HUDRM;
+ event.hudrm.id = id;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudChange(NetworkPacket* pkt)
+{
+ std::string sdata;
+ v2f v2fdata;
+ v3f v3fdata;
+ u32 intdata = 0;
+ v2s32 v2s32data;
+ u32 id;
+ u8 stat;
+
+ *pkt >> id >> stat;
+
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+ stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+ *pkt >> v2fdata;
+ else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+ *pkt >> sdata;
+ else if (stat == HUD_STAT_WORLD_POS)
+ *pkt >> v3fdata;
+ else if (stat == HUD_STAT_SIZE )
+ *pkt >> v2s32data;
+ else
+ *pkt >> intdata;
+
+ ClientEvent event;
+ event.type = CE_HUDCHANGE;
+ event.hudchange.id = id;
+ event.hudchange.stat = (HudElementStat)stat;
+ event.hudchange.v2fdata = new v2f(v2fdata);
+ event.hudchange.v3fdata = new v3f(v3fdata);
+ event.hudchange.sdata = new std::string(sdata);
+ event.hudchange.data = intdata;
+ event.hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
+{
+ u32 flags, mask;
+
+ *pkt >> flags >> mask;
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+}
+
+void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
+{
+ u16 param; std::string value;
+
+ *pkt >> param >> value;
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
+ }
+ else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_image = value;
+ }
+ else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ ((LocalPlayer *) player)->hotbar_selected_image = value;
+ }
+}
+
+void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ video::SColor *bgcolor = new video::SColor(readARGB8(is));
+ std::string *type = new std::string(deSerializeString(is));
+ u16 count = readU16(is);
+ std::vector<std::string> *params = new std::vector<std::string>;
+
+ for (size_t i = 0; i < count; i++)
+ params->push_back(deSerializeString(is));
+
+ ClientEvent event;
+ event.type = CE_SET_SKY;
+ event.set_sky.bgcolor = bgcolor;
+ event.set_sky.type = type;
+ event.set_sky.params = params;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
+{
+ bool do_override;
+ u16 day_night_ratio_u;
+
+ *pkt >> do_override >> day_night_ratio_u;
+
+ float day_night_ratio_f = (float)day_night_ratio_u / 65536;
+
+ ClientEvent event;
+ event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
+ event.override_day_night_ratio.do_override = do_override;
+ event.override_day_night_ratio.ratio_f = day_night_ratio_f;
+ m_client_event_queue.push_back(event);
+}
+
+void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->local_animations[0];
+ *pkt >> player->local_animations[1];
+ *pkt >> player->local_animations[2];
+ *pkt >> player->local_animations[3];
+ *pkt >> player->local_animation_speed;
+}
+
+void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->eye_offset_first >> player->eye_offset_third;
+}
diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp
new file mode 100644
index 000000000..4627bd5ed
--- /dev/null
+++ b/src/network/packethandlers/server.cpp
@@ -0,0 +1,1537 @@
+/*
+Minetest
+Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "server.h"
+#include "log.h"
+
+#include "base64.h"
+#include "content_abm.h"
+#include "content_sao.h"
+#include "emerge.h"
+#include "main.h"
+#include "nodedef.h"
+#include "player.h"
+#include "rollback_interface.h"
+#include "scripting_game.h"
+#include "settings.h"
+#include "tool.h"
+#include "version.h"
+#include "network/networkprotocol.h"
+#include "network/serveropcodes.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+
+void Server::handleCommand_Deprecated(NetworkPacket* pkt)
+{
+ infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
+ << " not supported anymore" << std::endl;
+}
+
+void Server::handleCommand_Init(NetworkPacket* pkt)
+{
+ // [0] u8 SER_FMT_VER_HIGHEST_READ
+ // [1] u8[20] player_name
+ // [21] u8[28] password <--- can be sent without this, from old versions
+
+ if (pkt->getSize() < 1+PLAYERNAME_SIZE)
+ return;
+
+ RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
+
+ std::string addr_s;
+ try {
+ Address address = getPeerAddress(pkt->getPeerId());
+ addr_s = address.serializeString();
+ }
+ catch (con::PeerNotFoundException &e) {
+ /*
+ * no peer for this packet found
+ * most common reason is peer timeout, e.g. peer didn't
+ * respond for some time, your server was overloaded or
+ * things like that.
+ */
+ infostream << "Server::ProcessData(): Cancelling: peer "
+ << pkt->getPeerId() << " not found" << std::endl;
+ return;
+ }
+
+ // If net_proto_version is set, this client has already been handled
+ if (client->getState() > CS_Created) {
+ verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
+ << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
+ return;
+ }
+
+ verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
+ << pkt->getPeerId() << ")" << std::endl;
+
+ // Do not allow multiple players in simple singleplayer mode.
+ // This isn't a perfect way to do it, but will suffice for now
+ if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
+ infostream << "Server: Not allowing another client (" << addr_s
+ << ") to connect in simple singleplayer mode" << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode.");
+ return;
+ }
+
+ // First byte after command is maximum supported
+ // serialization version
+ u8 client_max;
+
+ *pkt >> client_max;
+
+ u8 our_max = SER_FMT_VER_HIGHEST_READ;
+ // Use the highest version supported by both
+ int deployed = std::min(client_max, our_max);
+ // If it's lower than the lowest supported, give up.
+ if (deployed < SER_FMT_VER_LOWEST)
+ deployed = SER_FMT_VER_INVALID;
+
+ if (deployed == SER_FMT_VER_INVALID) {
+ actionstream << "Server: A mismatched client tried to connect from "
+ << addr_s << std::endl;
+ infostream<<"Server: Cannot negotiate serialization version with "
+ << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(minetest_version_simple) + L"."
+ );
+ return;
+ }
+
+ client->setPendingSerializationVersion(deployed);
+
+ /*
+ Read and check network protocol version
+ */
+
+ u16 min_net_proto_version = 0;
+ if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
+ min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
+
+ // Use same version as minimum and maximum if maximum version field
+ // doesn't exist (backwards compatibility)
+ u16 max_net_proto_version = min_net_proto_version;
+ if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
+ max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
+
+ // Start with client's maximum version
+ u16 net_proto_version = max_net_proto_version;
+
+ // Figure out a working version if it is possible at all
+ if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
+ min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
+ // If maximum is larger than our maximum, go with our maximum
+ if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
+ net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
+ // Else go with client's maximum
+ else
+ net_proto_version = max_net_proto_version;
+ }
+
+ verbosestream << "Server: " << addr_s << ": Protocol version: min: "
+ << min_net_proto_version << ", max: " << max_net_proto_version
+ << ", chosen: " << net_proto_version << std::endl;
+
+ client->net_proto_version = net_proto_version;
+
+ if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
+ net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
+ actionstream << "Server: A mismatched client tried to connect from "
+ << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ + L"server's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ + L"..."
+ + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+ + L", client's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(min_net_proto_version))
+ + L"..."
+ + narrow_to_wide(itos(max_net_proto_version))
+ );
+ return;
+ }
+
+ if (g_settings->getBool("strict_protocol_version_checking")) {
+ if (net_proto_version != LATEST_PROTOCOL_VERSION) {
+ actionstream << "Server: A mismatched (strict) client tried to "
+ << "connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), std::wstring(
+ L"Your client's version is not supported.\n"
+ L"Server version is ")
+ + narrow_to_wide(minetest_version_simple) + L",\n"
+ + L"server's PROTOCOL_VERSION (strict) is "
+ + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ + L", client's PROTOCOL_VERSION is "
+ + narrow_to_wide(itos(min_net_proto_version))
+ + L"..."
+ + narrow_to_wide(itos(max_net_proto_version))
+ );
+ return;
+ }
+ }
+
+ /*
+ Set up player
+ */
+ char playername[PLAYERNAME_SIZE];
+ unsigned int playername_length = 0;
+ for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
+ playername[playername_length] = pkt->getChar(1+playername_length);
+ if (pkt->getChar(1+playername_length) == 0)
+ break;
+ }
+
+ if (playername_length == PLAYERNAME_SIZE) {
+ actionstream << "Server: Player with name exceeding max length "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Name too long");
+ return;
+ }
+
+
+ if (playername[0]=='\0') {
+ actionstream << "Server: Player with an empty name "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Empty name");
+ return;
+ }
+
+ if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
+ actionstream << "Server: Player with an invalid name "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters");
+ return;
+ }
+
+ if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
+ actionstream << "Server: Player with the name \"singleplayer\" "
+ << "tried to connect from " << addr_s << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Name is not allowed");
+ return;
+ }
+
+ {
+ std::string reason;
+ if (m_script->on_prejoinplayer(playername, addr_s, reason)) {
+ actionstream << "Server: Player with the name \"" << playername << "\" "
+ << "tried to connect from " << addr_s << " "
+ << "but it was disallowed for the following reason: "
+ << reason << std::endl;
+ DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
+ return;
+ }
+ }
+
+ infostream<<"Server: New connection: \""<<playername<<"\" from "
+ <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
+
+ // Get password
+ char given_password[PASSWORD_SIZE];
+ if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
+ // old version - assume blank password
+ given_password[0] = 0;
+ }
+ else {
+ for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
+ given_password[i] = pkt->getChar(21 + i);
+ }
+ given_password[PASSWORD_SIZE - 1] = 0;
+ }
+
+ if (!base64_is_valid(given_password)) {
+ actionstream << "Server: " << playername
+ << " supplied invalid password hash" << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Invalid password hash");
+ return;
+ }
+
+ // Enforce user limit.
+ // Don't enforce for users that have some admin right
+ if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
+ !checkPriv(playername, "server") &&
+ !checkPriv(playername, "ban") &&
+ !checkPriv(playername, "privs") &&
+ !checkPriv(playername, "password") &&
+ playername != g_settings->get("name")) {
+ actionstream << "Server: " << playername << " tried to join, but there"
+ << " are already max_users="
+ << g_settings->getU16("max_users") << " players." << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Too many users.");
+ return;
+ }
+
+ std::string checkpwd; // Password hash to check against
+ bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
+
+ // If no authentication info exists for user, create it
+ if (!has_auth) {
+ if (!isSingleplayer() &&
+ g_settings->getBool("disallow_empty_password") &&
+ std::string(given_password) == "") {
+ actionstream << "Server: " << playername
+ << " supplied empty password" << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Empty passwords are "
+ L"disallowed. Set a password and try again.");
+ return;
+ }
+ std::wstring raw_default_password =
+ narrow_to_wide(g_settings->get("default_password"));
+ std::string initial_password =
+ translatePassword(playername, raw_default_password);
+
+ // If default_password is empty, allow any initial password
+ if (raw_default_password.length() == 0)
+ initial_password = given_password;
+
+ m_script->createAuth(playername, initial_password);
+ }
+
+ has_auth = m_script->getAuth(playername, &checkpwd, NULL);
+
+ if (!has_auth) {
+ actionstream << "Server: " << playername << " cannot be authenticated"
+ << " (auth handler does not work?)" << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Not allowed to login");
+ return;
+ }
+
+ if (given_password != checkpwd) {
+ actionstream << "Server: " << playername << " supplied wrong password"
+ << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Wrong password");
+ return;
+ }
+
+ RemotePlayer *player =
+ static_cast<RemotePlayer*>(m_env->getPlayer(playername));
+
+ if (player && player->peer_id != 0) {
+ errorstream << "Server: " << playername << ": Failed to emerge player"
+ << " (player allocated to an another client)" << std::endl;
+ DenyAccess(pkt->getPeerId(), L"Another client is connected with this "
+ L"name. If your client closed unexpectedly, try again in "
+ L"a minute.");
+ }
+
+ m_clients.setPlayerName(pkt->getPeerId(), playername);
+
+ /*
+ Answer with a TOCLIENT_INIT
+ */
+
+ NetworkPacket* resp_pkt = new NetworkPacket(TOCLIENT_INIT, 1 + 6 + 8 + 4,
+ pkt->getPeerId());
+
+ *resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
+ << (u64) m_env->getServerMap().getSeed()
+ << g_settings->getFloat("dedicated_server_step");
+
+ Send(resp_pkt);
+ m_clients.event(pkt->getPeerId(), CSE_Init);
+}
+
+void Server::handleCommand_Init2(NetworkPacket* pkt)
+{
+ verbosestream << "Server: Got TOSERVER_INIT2 from "
+ << pkt->getPeerId() << std::endl;
+
+ m_clients.event(pkt->getPeerId(), CSE_GotInit2);
+ u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
+
+
+ ///// begin compatibility code
+ PlayerSAO* playersao = NULL;
+ if (protocol_version <= 22) {
+ playersao = StageTwoClientInit(pkt->getPeerId());
+
+ if (playersao == NULL) {
+ errorstream
+ << "TOSERVER_INIT2 stage 2 client init failed for peer "
+ << pkt->getPeerId() << std::endl;
+ return;
+ }
+ }
+ ///// end compatibility code
+
+ /*
+ Send some initialization data
+ */
+
+ infostream << "Server: Sending content to "
+ << getPlayerName(pkt->getPeerId()) << std::endl;
+
+ // Send player movement settings
+ SendMovement(pkt->getPeerId());
+
+ // Send item definitions
+ SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
+
+ // Send node definitions
+ SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
+
+ m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
+
+ // Send media announcement
+ sendMediaAnnouncement(pkt->getPeerId());
+
+ // Send detached inventories
+ sendDetachedInventories(pkt->getPeerId());
+
+ // Send time of day
+ u16 time = m_env->getTimeOfDay();
+ float time_speed = g_settings->getFloat("time_speed");
+ SendTimeOfDay(pkt->getPeerId(), time, time_speed);
+
+ ///// begin compatibility code
+ if (protocol_version <= 22) {
+ m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
+ m_script->on_joinplayer(playersao);
+ }
+ ///// end compatibility code
+
+ // Warnings about protocol version can be issued here
+ if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
+ SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
+ L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
+ }
+}
+
+void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
+{
+ std::list<std::string> tosend;
+ u16 numfiles;
+
+ *pkt >> numfiles;
+
+ infostream << "Sending " << numfiles << " files to "
+ << getPlayerName(pkt->getPeerId()) << std::endl;
+ verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
+
+ for (u16 i = 0; i < numfiles; i++) {
+ std::string name;
+
+ *pkt >> name;
+
+ tosend.push_back(name);
+ verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
+ << name << std::endl;
+ }
+
+ sendRequestedMedia(pkt->getPeerId(), tosend);
+}
+
+void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
+{
+}
+
+void Server::handleCommand_ClientReady(NetworkPacket* pkt)
+{
+ u16 peer_id = pkt->getPeerId();
+ u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
+
+ // clients <= protocol version 22 did not send ready message,
+ // they're already initialized
+ if (peer_proto_ver <= 22) {
+ infostream << "Client sent message not expected by a "
+ << "client using protocol version <= 22,"
+ << "disconnecing peer_id: " << peer_id << std::endl;
+ m_con.DisconnectPeer(peer_id);
+ return;
+ }
+
+ PlayerSAO* playersao = StageTwoClientInit(peer_id);
+
+ if (playersao == NULL) {
+ errorstream
+ << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
+ << peer_id << std::endl;
+ m_con.DisconnectPeer(peer_id);
+ return;
+ }
+
+
+ if (pkt->getSize() < 8) {
+ errorstream
+ << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
+ << peer_id << std::endl;
+ m_con.DisconnectPeer(peer_id);
+ return;
+ }
+
+ u8 major_ver, minor_ver, patch_ver;
+ *pkt >> major_ver >> minor_ver >> patch_ver;
+
+ m_clients.setClientVersion(
+ peer_id, major_ver, minor_ver, patch_ver,
+ std::string(pkt->getString(6),(u16) pkt->getU8(4)));
+
+ m_clients.event(peer_id, CSE_SetClientReady);
+ m_script->on_joinplayer(playersao);
+}
+
+void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+
+ u8 count;
+ *pkt >> count;
+
+ RemoteClient *client = getClient(pkt->getPeerId());
+
+ for (u16 i = 0; i < count; i++) {
+ if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
+ throw con::InvalidIncomingDataException
+ ("GOTBLOCKS length is too short");
+ v3s16 p;
+
+ *pkt >> p;
+
+ client->GotBlock(p);
+ }
+}
+
+void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 12 + 12 + 4 + 4)
+ return;
+
+ v3s32 ps, ss;
+ s32 f32pitch, f32yaw;
+
+ *pkt >> ps;
+ *pkt >> ss;
+ *pkt >> f32pitch;
+ *pkt >> f32yaw;
+
+ f32 pitch = (f32)f32pitch / 100.0;
+ f32 yaw = (f32)f32yaw / 100.0;
+ u32 keyPressed = 0;
+
+ if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
+ *pkt >> keyPressed;
+
+ v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
+ v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
+
+ pitch = wrapDegrees(pitch);
+ yaw = wrapDegrees(yaw);
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ player->setPosition(position);
+ player->setSpeed(speed);
+ player->setPitch(pitch);
+ player->setYaw(yaw);
+ player->keyPressed = keyPressed;
+ player->control.up = (keyPressed & 1);
+ player->control.down = (keyPressed & 2);
+ player->control.left = (keyPressed & 4);
+ player->control.right = (keyPressed & 8);
+ player->control.jump = (keyPressed & 16);
+ player->control.aux1 = (keyPressed & 32);
+ player->control.sneak = (keyPressed & 64);
+ player->control.LMB = (keyPressed & 128);
+ player->control.RMB = (keyPressed & 256);
+
+ bool cheated = playersao->checkMovementCheat();
+ if (cheated) {
+ // Call callbacks
+ m_script->on_cheat(playersao, "moved_too_fast");
+ }
+}
+
+void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+
+ u8 count;
+ *pkt >> count;
+
+ RemoteClient *client = getClient(pkt->getPeerId());
+
+ for (u16 i = 0; i < count; i++) {
+ if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
+ throw con::InvalidIncomingDataException
+ ("DELETEDBLOCKS length is too short");
+ v3s16 p;
+ *pkt >> p;
+
+ client->SetBlockNotSent(p);
+ }
+}
+
+void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
+{
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // Strip command and create a stream
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
+ << std::endl;
+ std::istringstream is(datastring, std::ios_base::binary);
+ // Create an action
+ InventoryAction *a = InventoryAction::deSerialize(is);
+ if (a == NULL) {
+ infostream << "TOSERVER_INVENTORY_ACTION: "
+ << "InventoryAction::deSerialize() returned NULL"
+ << std::endl;
+ return;
+ }
+
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ /*
+ Note: Always set inventory not sent, to repair cases
+ where the client made a bad prediction.
+ */
+
+ /*
+ Handle restrictions and special cases of the move action
+ */
+ if (a->getType() == IACTION_MOVE) {
+ IMoveAction *ma = (IMoveAction*)a;
+
+ ma->from_inv.applyCurrentPlayer(player->getName());
+ ma->to_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ma->from_inv);
+ setInventoryModified(ma->to_inv);
+
+ bool from_inv_is_current_player =
+ (ma->from_inv.type == InventoryLocation::PLAYER) &&
+ (ma->from_inv.name == player->getName());
+
+ bool to_inv_is_current_player =
+ (ma->to_inv.type == InventoryLocation::PLAYER) &&
+ (ma->to_inv.name == player->getName());
+
+ /*
+ Disable moving items out of craftpreview
+ */
+ if (ma->from_list == "craftpreview") {
+ infostream << "Ignoring IMoveAction from "
+ << (ma->from_inv.dump()) << ":" << ma->from_list
+ << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
+ << " because src is " << ma->from_list << std::endl;
+ delete a;
+ return;
+ }
+
+ /*
+ Disable moving items into craftresult and craftpreview
+ */
+ if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
+ infostream << "Ignoring IMoveAction from "
+ << (ma->from_inv.dump()) << ":" << ma->from_list
+ << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
+ << " because dst is " << ma->to_list << std::endl;
+ delete a;
+ return;
+ }
+
+ // Disallow moving items in elsewhere than player's inventory
+ // if not allowed to interact
+ if (!checkPriv(player->getName(), "interact") &&
+ (!from_inv_is_current_player ||
+ !to_inv_is_current_player)) {
+ infostream << "Cannot move outside of player's inventory: "
+ << "No interact privilege" << std::endl;
+ delete a;
+ return;
+ }
+ }
+ /*
+ Handle restrictions and special cases of the drop action
+ */
+ else if (a->getType() == IACTION_DROP) {
+ IDropAction *da = (IDropAction*)a;
+
+ da->from_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(da->from_inv);
+
+ /*
+ Disable dropping items out of craftpreview
+ */
+ if (da->from_list == "craftpreview") {
+ infostream << "Ignoring IDropAction from "
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because src is " << da->from_list << std::endl;
+ delete a;
+ return;
+ }
+
+ // Disallow dropping items if not allowed to interact
+ if (!checkPriv(player->getName(), "interact")) {
+ delete a;
+ return;
+ }
+ }
+ /*
+ Handle restrictions and special cases of the craft action
+ */
+ else if (a->getType() == IACTION_CRAFT) {
+ ICraftAction *ca = (ICraftAction*)a;
+
+ ca->craft_inv.applyCurrentPlayer(player->getName());
+
+ setInventoryModified(ca->craft_inv);
+
+ //bool craft_inv_is_current_player =
+ // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
+ // (ca->craft_inv.name == player->getName());
+
+ // Disallow crafting if not allowed to interact
+ if (!checkPriv(player->getName(), "interact")) {
+ infostream << "Cannot craft: "
+ << "No interact privilege" << std::endl;
+ delete a;
+ return;
+ }
+ }
+
+ // Do the action
+ a->apply(this, playersao, this);
+ // Eat the action
+ delete a;
+}
+
+void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ u16 length
+ wstring message
+ */
+ u16 len;
+ *pkt >> len;
+
+ std::wstring message;
+ for (u16 i = 0; i < len; i++) {
+ u16 tmp_wchar;
+ *pkt >> tmp_wchar;
+
+ message += (wchar_t)tmp_wchar;
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ // Get player name of this client
+ std::wstring name = narrow_to_wide(player->getName());
+
+ // Run script hook
+ bool ate = m_script->on_chat_message(player->getName(),
+ wide_to_narrow(message));
+ // If script ate the message, don't proceed
+ if (ate)
+ return;
+
+ // Line to send to players
+ std::wstring line;
+ // Whether to send to the player that sent the line
+ bool send_to_sender_only = false;
+
+ // Commands are implemented in Lua, so only catch invalid
+ // commands that were not "eaten" and send an error back
+ if (message[0] == L'/') {
+ message = message.substr(1);
+ send_to_sender_only = true;
+ if (message.length() == 0)
+ line += L"-!- Empty command";
+ else
+ line += L"-!- Invalid command: " + str_split(message, L' ')[0];
+ }
+ else {
+ if (checkPriv(player->getName(), "shout")) {
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ } else {
+ line += L"-!- You don't have permission to shout.";
+ send_to_sender_only = true;
+ }
+ }
+
+ if (line != L"")
+ {
+ /*
+ Send the message to sender
+ */
+ if (send_to_sender_only) {
+ SendChatMessage(pkt->getPeerId(), line);
+ }
+ /*
+ Send the message to others
+ */
+ else {
+ actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
+
+ std::list<u16> clients = m_clients.getClientIDs();
+
+ for (std::list<u16>::iterator
+ i = clients.begin();
+ i != clients.end(); ++i) {
+ if (*i != pkt->getPeerId())
+ SendChatMessage(*i, line);
+ }
+ }
+ }
+}
+
+void Server::handleCommand_Damage(NetworkPacket* pkt)
+{
+ u8 damage;
+
+ *pkt >> damage;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (g_settings->getBool("enable_damage")) {
+ actionstream << player->getName() << " damaged by "
+ << (int)damage << " hp at " << PP(player->getPosition() / BS)
+ << std::endl;
+
+ playersao->setHP(playersao->getHP() - damage);
+
+ if (playersao->getHP() == 0 && playersao->m_hp_not_sent)
+ DiePlayer(pkt->getPeerId());
+
+ if (playersao->m_hp_not_sent)
+ SendPlayerHP(pkt->getPeerId());
+ }
+}
+
+void Server::handleCommand_Breath(NetworkPacket* pkt)
+{
+ u16 breath;
+
+ *pkt >> breath;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ playersao->setBreath(breath);
+ m_script->player_event(playersao,"breath_changed");
+}
+
+void Server::handleCommand_Password(NetworkPacket* pkt)
+{
+ /*
+ [0] u16 TOSERVER_PASSWORD
+ [2] u8[28] old password
+ [30] u8[28] new password
+ */
+
+ errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl;
+ if (pkt->getSize() != PASSWORD_SIZE * 2)
+ return;
+
+ std::string oldpwd;
+ std::string newpwd;
+
+ for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
+ char c = pkt->getChar(i);
+ if (c == 0)
+ break;
+ oldpwd += c;
+ }
+
+ for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
+ char c = pkt->getChar(PASSWORD_SIZE + i);
+ if (c == 0)
+ break;
+ newpwd += c;
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (!base64_is_valid(newpwd)) {
+ infostream<<"Server: " << player->getName() <<
+ " supplied invalid password hash" << std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
+ return;
+ }
+
+ infostream << "Server: Client requests a password change from "
+ << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
+
+ std::string playername = player->getName();
+
+ std::string checkpwd;
+ m_script->getAuth(playername, &checkpwd, NULL);
+
+ if (oldpwd != checkpwd) {
+ infostream << "Server: invalid old password" << std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
+ return;
+ }
+
+ bool success = m_script->setPassword(playername, newpwd);
+ if (success) {
+ actionstream << player->getName() << " changes password" << std::endl;
+ SendChatMessage(pkt->getPeerId(), L"Password change successful.");
+ } else {
+ actionstream << player->getName() << " tries to change password but "
+ << "it fails" << std::endl;
+ SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
+ }
+}
+
+void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 2)
+ return;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ u16 item;
+
+ *pkt >> item;
+
+ playersao->setWieldIndex(item);
+}
+
+void Server::handleCommand_Respawn(NetworkPacket* pkt)
+{
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (player->hp != 0 || !g_settings->getBool("enable_damage"))
+ return;
+
+ RespawnPlayer(pkt->getPeerId());
+
+ actionstream<<player->getName()<<" respawns at "
+ <<PP(player->getPosition()/BS)<<std::endl;
+
+ // ActiveObject is added to environment in AsyncRunStep after
+ // the previous addition has been succesfully removed
+}
+
+void Server::handleCommand_Interact(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ /*
+ [0] u16 command
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
+ */
+ u8 action = readU8(is);
+ u16 item_i = readU16(is);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ PointedThing pointed;
+ pointed.deSerialize(tmp_is);
+
+ verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
+ << item_i << ", pointed=" << pointed.dump() << std::endl;
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ if (player->hp == 0) {
+ verbosestream << "TOSERVER_INTERACT: " << player->getName()
+ << " tried to interact, but is dead!" << std::endl;
+ return;
+ }
+
+ v3f player_pos = playersao->getLastGoodPosition();
+
+ // Update wielded item
+ playersao->setWieldIndex(item_i);
+
+ // Get pointed to node (undefined if not POINTEDTYPE_NODE)
+ v3s16 p_under = pointed.node_undersurface;
+ v3s16 p_above = pointed.node_abovesurface;
+
+ // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
+ ServerActiveObject *pointed_object = NULL;
+ if (pointed.type == POINTEDTHING_OBJECT) {
+ pointed_object = m_env->getActiveObject(pointed.object_id);
+ if (pointed_object == NULL) {
+ verbosestream << "TOSERVER_INTERACT: "
+ "pointed object is NULL" << std::endl;
+ return;
+ }
+
+ }
+
+ v3f pointed_pos_under = player_pos;
+ v3f pointed_pos_above = player_pos;
+ if (pointed.type == POINTEDTHING_NODE) {
+ pointed_pos_under = intToFloat(p_under, BS);
+ pointed_pos_above = intToFloat(p_above, BS);
+ }
+ else if (pointed.type == POINTEDTHING_OBJECT) {
+ pointed_pos_under = pointed_object->getBasePosition();
+ pointed_pos_above = pointed_pos_under;
+ }
+
+ /*
+ Check that target is reasonably close
+ (only when digging or placing things)
+ */
+ if (action == 0 || action == 2 || action == 3) {
+ float d = player_pos.getDistanceFrom(pointed_pos_under);
+ float max_d = BS * 14; // Just some large enough value
+ if (d > max_d) {
+ actionstream << "Player " << player->getName()
+ << " tried to access " << pointed.dump()
+ << " from too far: "
+ << "d=" << d <<", max_d=" << max_d
+ << ". ignoring." << std::endl;
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ // Call callbacks
+ m_script->on_cheat(playersao, "interacted_too_far");
+ // Do nothing else
+ return;
+ }
+ }
+
+ /*
+ Make sure the player is allowed to do it
+ */
+ if (!checkPriv(player->getName(), "interact")) {
+ actionstream<<player->getName()<<" attempted to interact with "
+ <<pointed.dump()<<" without 'interact' privilege"
+ <<std::endl;
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ // Digging completed -> under
+ if (action == 2) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ // Placement -> above
+ if (action == 3) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ return;
+ }
+
+ /*
+ If something goes wrong, this player is to blame
+ */
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ /*
+ 0: start digging or punch object
+ */
+ if (action == 0) {
+ if (pointed.type == POINTEDTHING_NODE) {
+ /*
+ NOTE: This can be used in the future to check if
+ somebody is cheating, by checking the timing.
+ */
+ MapNode n(CONTENT_IGNORE);
+ bool pos_ok;
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (pos_ok)
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+
+ if (!pos_ok) {
+ infostream << "Server: Not punching: Node not found."
+ << " Adding block to emerge queue."
+ << std::endl;
+ m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
+ }
+
+ if (n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_punch(p_under, n, playersao, pointed);
+ // Cheat prevention
+ playersao->noCheatDigStart(p_under);
+ }
+ else if (pointed.type == POINTEDTHING_OBJECT) {
+ // Skip if object has been removed
+ if (pointed_object->m_removed)
+ return;
+
+ actionstream<<player->getName()<<" punches object "
+ <<pointed.object_id<<": "
+ <<pointed_object->getDescription()<<std::endl;
+
+ ItemStack punchitem = playersao->getWieldedItem();
+ ToolCapabilities toolcap =
+ punchitem.getToolCapabilities(m_itemdef);
+ v3f dir = (pointed_object->getBasePosition() -
+ (player->getPosition() + player->getEyeOffset())
+ ).normalize();
+ float time_from_last_punch =
+ playersao->resetTimeFromLastPunch();
+ pointed_object->punch(dir, &toolcap, playersao,
+ time_from_last_punch);
+ }
+
+ } // action == 0
+
+ /*
+ 1: stop digging
+ */
+ else if (action == 1) {
+ } // action == 1
+
+ /*
+ 2: Digging completed
+ */
+ else if (action == 2) {
+ // Only digging of nodes
+ if (pointed.type == POINTEDTHING_NODE) {
+ bool pos_ok;
+ MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found."
+ << " Adding block to emerge queue."
+ << std::endl;
+ m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
+ }
+
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if (nocheat_p != p_under) {
+ infostream << "Server: NoCheat: " << player->getName()
+ << " started digging "
+ << PP(nocheat_p) << " and completed digging "
+ << PP(p_under) << "; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "finished_unknown_dig");
+ }
+ // Get player's wielded item
+ ItemStack playeritem;
+ InventoryList *mlist = playersao->getInventory()->getList("main");
+ if (mlist != NULL)
+ playeritem = mlist->getItem(playersao->getWieldIndex());
+ ToolCapabilities playeritem_toolcap =
+ playeritem.getToolCapabilities(m_itemdef);
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &playeritem_toolcap);
+ // If can't dig, try hand
+ if (!params.diggable) {
+ const ItemDefinition &hand = m_itemdef->get("");
+ const ToolCapabilities *tp = hand.tool_capabilities;
+ if (tp)
+ params = getDigParams(m_nodedef->get(n).groups, tp);
+ }
+ // If can't dig, ignore dig
+ if (!params.diggable) {
+ infostream << "Server: NoCheat: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << ", which is not diggable with tool. not digging."
+ << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_unbreakable");
+ }
+ // Check digging time
+ // If already invalidated, we don't have to
+ if (!is_valid_dig) {
+ // Well not our problem then
+ }
+ // Clean and long dig
+ else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
+ // All is good, but grab time from pool; don't care if
+ // it's actually available
+ playersao->getDigPool().grab(params.time);
+ }
+ // Short or laggy dig
+ // Try getting the time from pool
+ else if (playersao->getDigPool().grab(params.time)) {
+ // All is good
+ }
+ // Dig not possible
+ else {
+ infostream << "Server: NoCheat: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << "too fast; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_too_fast");
+ }
+ }
+
+ /* Actually dig node */
+
+ if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_dig(p_under, n, playersao);
+
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ RemoteClient *client = getClient(pkt->getPeerId());
+ // Send unusual result (that is, node not being removed)
+ if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
+ // Re-send block to revert change on client-side
+ client->SetBlockNotSent(blockpos);
+ }
+ else {
+ client->ResendBlockIfOnWire(blockpos);
+ }
+ }
+ } // action == 2
+
+ /*
+ 3: place block or right-click object
+ */
+ else if (action == 3) {
+ ItemStack item = playersao->getWieldedItem();
+
+ // Reset build time counter
+ if (pointed.type == POINTEDTHING_NODE &&
+ item.getDefinition(m_itemdef).type == ITEM_NODE)
+ getClient(pkt->getPeerId())->m_time_from_building = 0.0;
+
+ if (pointed.type == POINTEDTHING_OBJECT) {
+ // Right click object
+
+ // Skip if object has been removed
+ if (pointed_object->m_removed)
+ return;
+
+ actionstream << player->getName() << " right-clicks object "
+ << pointed.object_id << ": "
+ << pointed_object->getDescription() << std::endl;
+
+ // Do stuff
+ pointed_object->rightClick(playersao);
+ }
+ else if (m_script->item_OnPlace(
+ item, playersao, pointed)) {
+ // Placement was handled in lua
+
+ // Apply returned ItemStack
+ playersao->setWieldedItem(item);
+ }
+
+ // If item has node placement prediction, always send the
+ // blocks to make sure the client knows what exactly happened
+ RemoteClient *client = getClient(pkt->getPeerId());
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
+ client->SetBlockNotSent(blockpos);
+ if (blockpos2 != blockpos) {
+ client->SetBlockNotSent(blockpos2);
+ }
+ }
+ else {
+ client->ResendBlockIfOnWire(blockpos);
+ if (blockpos2 != blockpos) {
+ client->ResendBlockIfOnWire(blockpos2);
+ }
+ }
+ } // action == 3
+
+ /*
+ 4: use
+ */
+ else if (action == 4) {
+ ItemStack item = playersao->getWieldedItem();
+
+ actionstream << player->getName() << " uses " << item.name
+ << ", pointing at " << pointed.dump() << std::endl;
+
+ if (m_script->item_OnUse(
+ item, playersao, pointed)) {
+ // Apply returned ItemStack
+ playersao->setWieldedItem(item);
+ }
+
+ } // action == 4
+
+
+ /*
+ Catch invalid actions
+ */
+ else {
+ infostream << "WARNING: Server: Invalid action "
+ << action << std::endl;
+ }
+}
+
+void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
+{
+ u16 num;
+ *pkt >> num;
+ for (u16 k = 0; k < num; k++) {
+ s32 id;
+
+ *pkt >> id;
+
+ std::map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(id);
+
+ if (i == m_playing_sounds.end())
+ continue;
+
+ ServerPlayingSound &psound = i->second;
+ psound.clients.erase(pkt->getPeerId());
+ if (psound.clients.empty())
+ m_playing_sounds.erase(i++);
+ }
+}
+
+void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
+{
+ v3s16 p;
+ std::string formname;
+ u16 num;
+
+ *pkt >> p >> formname >> num;
+
+ std::map<std::string, std::string> fields;
+ for (u16 k = 0; k < num; k++) {
+ std::string fieldname;
+ *pkt >> fieldname;
+ fields[fieldname] = pkt->readLongString();
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Cancelling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ // If something goes wrong, this player is to blame
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
+
+ // Check the target node for rollback data; leave others unnoticed
+ RollbackNode rn_old(&m_env->getMap(), p, this);
+
+ m_script->node_on_receive_fields(p, formname, fields, playersao);
+
+ // Report rollback data
+ RollbackNode rn_new(&m_env->getMap(), p, this);
+ if (rollback() && rn_new != rn_old) {
+ RollbackAction action;
+ action.setSetNode(p, rn_old, rn_new);
+ rollback()->reportAction(action);
+ }
+}
+
+void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
+{
+ std::string formname;
+ u16 num;
+
+ *pkt >> formname >> num;
+
+ std::map<std::string, std::string> fields;
+ for (u16 k = 0; k < num; k++) {
+ std::string fieldname;
+ *pkt >> fieldname;
+ fields[fieldname] = pkt->readLongString();
+ }
+
+ Player *player = m_env->getPlayer(pkt->getPeerId());
+ if (player == NULL) {
+ errorstream << "Server::ProcessData(): Canceling: "
+ "No player for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ PlayerSAO *playersao = player->getPlayerSAO();
+ if (playersao == NULL) {
+ errorstream << "Server::ProcessData(): Canceling: "
+ "No player object for peer_id=" << pkt->getPeerId()
+ << " disconnecting peer!" << std::endl;
+ m_con.DisconnectPeer(pkt->getPeerId());
+ return;
+ }
+
+ m_script->on_playerReceiveFields(playersao, formname, fields);
+}