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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-01-16 11:37:49 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-16 11:00:55 +0100 |
commit | ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (patch) | |
tree | 488c3b155e78072c0f65a26b8e34b530d059f56c /src/network/packethandlers | |
parent | efa977518a60c47f3c409449be202298900372e8 (diff) | |
download | minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.tar.gz minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.tar.bz2 minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.zip |
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
Diffstat (limited to 'src/network/packethandlers')
-rw-r--r-- | src/network/packethandlers/client.cpp | 1024 | ||||
-rw-r--r-- | src/network/packethandlers/server.cpp | 1537 |
2 files changed, 2561 insertions, 0 deletions
diff --git a/src/network/packethandlers/client.cpp b/src/network/packethandlers/client.cpp new file mode 100644 index 000000000..1ce54e38c --- /dev/null +++ b/src/network/packethandlers/client.cpp @@ -0,0 +1,1024 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "client.h" + +#include "base64.h" +#include "clientmedia.h" +#include "log.h" +#include "map.h" +#include "mapsector.h" +#include "nodedef.h" +#include "serialization.h" +#include "server.h" +#include "strfnd.h" +#include "network/clientopcodes.h" +#include "util/serialize.h" + +void Client::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Got deprecated command " + << toClientCommandTable[pkt->getCommand()].name << " from peer " + << pkt->getPeerId() << "!" << std::endl; +} + +void Client::handleCommand_Init(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + u8 deployed; + *pkt >> deployed; + + infostream << "Client: TOCLIENT_INIT received with " + "deployed=" << ((int)deployed & 0xff) << std::endl; + + if (!ser_ver_supported(deployed)) { + infostream << "Client: TOCLIENT_INIT: Server sent " + << "unsupported ser_fmt_ver"<< std::endl; + return; + } + + m_server_ser_ver = deployed; + + // Get player position + v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0); + if (pkt->getSize() >= 1 + 6) { + *pkt >> playerpos_s16; + } + v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0); + + + // Set player position + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos_f); + + if (pkt->getSize() >= 1 + 6 + 8) { + // Get map seed + *pkt >> m_map_seed; + infostream << "Client: received map seed: " << m_map_seed << std::endl; + } + + if (pkt->getSize() >= 1 + 6 + 8 + 4) { + *pkt >> m_recommended_send_interval; + infostream << "Client: received recommended send interval " + << m_recommended_send_interval<<std::endl; + } + + // Reply to server + NetworkPacket* resp_pkt = new NetworkPacket(TOSERVER_INIT2, 0); + Send(resp_pkt); + + m_state = LC_Init; +} + +void Client::handleCommand_AccessDenied(NetworkPacket* pkt) +{ + // The server didn't like our password. Note, this needs + // to be processed even if the serialisation format has + // not been agreed yet, the same as TOCLIENT_INIT. + m_access_denied = true; + m_access_denied_reason = L"Unknown"; + if (pkt->getSize() >= 2) { + *pkt >> m_access_denied_reason; + } +} + +void Client::handleCommand_RemoveNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + removeNode(p); +} + +void Client::handleCommand_AddNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) + return; + + v3s16 p; + *pkt >> p; + + MapNode n; + n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); + + bool remove_metadata = true; + u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); + if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { + remove_metadata = false; + } + + addNode(p, n, remove_metadata); +} +void Client::handleCommand_BlockData(NetworkPacket* pkt) +{ + // Ignore too small packet + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + + std::string datastring(pkt->getString(6), pkt->getSize() - 6); + std::istringstream istr(datastring, std::ios_base::binary); + + MapSector *sector; + MapBlock *block; + + v2s16 p2d(p.X, p.Z); + sector = m_env.getMap().emergeSector(p2d); + + assert(sector->getPos() == p2d); + + block = sector->getBlockNoCreateNoEx(p.Y); + if (block) { + /* + Update an existing block + */ + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + } + else { + /* + Create a new block + */ + block = new MapBlock(&m_env.getMap(), p, this); + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + sector->insertBlock(block); + } + + if (localdb != NULL) { + ((ServerMap&) localserver->getMap()).saveBlock(block, localdb); + } + + /* + Add it to mesh update queue and set it to be acknowledged after update. + */ + addUpdateMeshTaskWithEdge(p, true); +} + +void Client::handleCommand_Inventory(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->inventory.deSerialize(is); + + m_inventory_updated = true; + + delete m_inventory_from_server; + m_inventory_from_server = new Inventory(player->inventory); + m_inventory_from_server_age = 0.0; +} + +void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + u16 time_of_day; + + *pkt >> time_of_day; + + time_of_day = time_of_day % 24000; + float time_speed = 0; + + if (pkt->getSize() >= 2 + 4) { + *pkt >> time_speed; + } + else { + // Old message; try to approximate speed of time by ourselves + float time_of_day_f = (float)time_of_day / 24000.0; + float tod_diff_f = 0; + + if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) + tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; + else + tod_diff_f = time_of_day_f - m_last_time_of_day_f; + + m_last_time_of_day_f = time_of_day_f; + float time_diff = m_time_of_day_update_timer; + m_time_of_day_update_timer = 0; + + if (m_time_of_day_set) { + time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; + infostream << "Client: Measured time_of_day speed (old format): " + << time_speed << " tod_diff_f=" << tod_diff_f + << " time_diff=" << time_diff << std::endl; + } + } + + // Update environment + m_env.setTimeOfDay(time_of_day); + m_env.setTimeOfDaySpeed(time_speed); + m_time_of_day_set = true; + + u32 dr = m_env.getDayNightRatio(); + infostream << "Client: time_of_day=" << time_of_day + << " time_speed=" << time_speed + << " dr=" << dr << std::endl; +} + +void Client::handleCommand_ChatMessage(NetworkPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len, read_wchar; + + *pkt >> len; + + std::wstring message; + for (u32 i = 0; i < len; i++) { + *pkt >> read_wchar; + message += (wchar_t)read_wchar; + } + + m_chat_queue.push_back(message); +} + +void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt) +{ + /* + u16 command + u16 count of removed objects + for all removed objects { + u16 id + } + u16 count of added objects + for all added objects { + u16 id + u8 type + u32 initialization data length + string initialization data + } + */ + + // Read removed objects + u8 type; + u16 removed_count, added_count, id; + + *pkt >> removed_count; + + for (u16 i = 0; i < removed_count; i++) { + *pkt >> id; + m_env.removeActiveObject(id); + } + + // Read added objects + *pkt >> added_count; + + for (u16 i = 0; i < added_count; i++) { + *pkt >> id >> type; + m_env.addActiveObject(id, type, pkt->readLongString()); + } +} + +void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) +{ + /* + u16 command + for all objects + { + u16 id + u16 message length + string message + } + */ + char buf[6]; + // Get all data except the command number + std::string datastring(pkt->getString(0), pkt->getSize()); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); + + while(is.eof() == false) { + is.read(buf, 2); + u16 id = readU16((u8*)buf); + if (is.eof()) + break; + is.read(buf, 2); + size_t message_size = readU16((u8*)buf); + std::string message; + message.reserve(message_size); + for (u32 i = 0; i < message_size; i++) { + is.read(buf, 1); + message.append(buf, 1); + } + // Pass on to the environment + m_env.processActiveObjectMessage(id, message); + } +} + +void Client::handleCommand_Movement(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; + + *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj + >> lf >> lfs >> ls >> g; + + player->movement_acceleration_default = mad * BS; + player->movement_acceleration_air = maa * BS; + player->movement_acceleration_fast = maf * BS; + player->movement_speed_walk = msw * BS; + player->movement_speed_crouch = mscr * BS; + player->movement_speed_fast = msf * BS; + player->movement_speed_climb = mscl * BS; + player->movement_speed_jump = msj * BS; + player->movement_liquid_fluidity = lf * BS; + player->movement_liquid_fluidity_smooth = lfs * BS; + player->movement_liquid_sink = ls * BS; + player->movement_gravity = g * BS; +} + +void Client::handleCommand_HP(NetworkPacket* pkt) +{ + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u8 oldhp = player->hp; + + u8 hp; + *pkt >> hp; + + player->hp = hp; + + if (hp < oldhp) { + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = oldhp - hp; + m_client_event_queue.push_back(event); + } +} + +void Client::handleCommand_Breath(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u16 breath; + + *pkt >> breath; + + player->setBreath(breath); +} + +void Client::handleCommand_MovePlayer(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + v3f pos; + f32 pitch, yaw; + + *pkt >> pos >> pitch >> yaw; + + player->setPosition(pos); + + infostream << "Client got TOCLIENT_MOVE_PLAYER" + << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" + << " pitch=" << pitch + << " yaw=" << yaw + << std::endl; + + /* + Add to ClientEvent queue. + This has to be sent to the main program because otherwise + it would just force the pitch and yaw values to whatever + the camera points to. + */ + ClientEvent event; + event.type = CE_PLAYER_FORCE_MOVE; + event.player_force_move.pitch = pitch; + event.player_force_move.yaw = yaw; + m_client_event_queue.push_back(event); + + // Ignore damage for a few seconds, so that the player doesn't + // get damage from falling on ground + m_ignore_damage_timer = 3.0; +} + +void Client::handleCommand_PlayerItem(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl; +} + +void Client::handleCommand_DeathScreen(NetworkPacket* pkt) +{ + bool set_camera_point_target; + v3f camera_point_target; + + *pkt >> set_camera_point_target; + *pkt >> camera_point_target; + + ClientEvent event; + event.type = CE_DEATHSCREEN; + event.deathscreen.set_camera_point_target = set_camera_point_target; + event.deathscreen.camera_point_target_x = camera_point_target.X; + event.deathscreen.camera_point_target_y = camera_point_target.Y; + event.deathscreen.camera_point_target_z = camera_point_target.Z; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) +{ + u16 num_files; + + *pkt >> num_files; + + infostream << "Client: Received media announcement: packet size: " + << pkt->getSize() << std::endl; + + if (m_media_downloader == NULL || + m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "we already saw another announcement" : + "all media has been received already"; + errorstream << "Client: Received media announcement but " + << problem << "! " + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + for (u16 i = 0; i < num_files; i++) { + std::string name, sha1_base64; + + *pkt >> name >> sha1_base64; + + std::string sha1_raw = base64_decode(sha1_base64); + m_media_downloader->addFile(name, sha1_raw); + } + + std::vector<std::string> remote_media; + try { + std::string str; + + *pkt >> str; + + Strfnd sf(str); + while(!sf.atend()) { + std::string baseurl = trim(sf.next(",")); + if (baseurl != "") + m_media_downloader->addRemoteServer(baseurl); + } + } + catch(SerializationError& e) { + // not supported by server or turned off + } + + m_media_downloader->step(this); +} + +void Client::handleCommand_Media(NetworkPacket* pkt) +{ + /* + u16 command + u16 total number of file bunches + u16 index of this bunch + u32 number of files in this bunch + for each file { + u16 length of name + string name + u32 length of data + data + } + */ + u16 num_bunches; + u16 bunch_i; + u32 num_files; + + *pkt >> num_bunches >> bunch_i >> num_files; + + infostream << "Client: Received files: bunch " << bunch_i << "/" + << num_bunches << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + + if (num_files == 0) + return; + + if (m_media_downloader == NULL || + !m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "media has not been requested" : + "all media has been received already"; + errorstream << "Client: Received media but " + << problem << "! " + << " bunch " << bunch_i << "/" << num_bunches + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + for (u32 i=0; i < num_files; i++) { + std::string name; + + *pkt >> name; + + std::string data = pkt->readLongString(); + + m_media_downloader->conventionalTransferDone( + name, data, this); + } +} + +void Client::handleCommand_ToolDef(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl; +} + +void Client::handleCommand_NodeDef(NetworkPacket* pkt) +{ + infostream << "Client: Received node definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + // Decompress node definitions + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + std::ostringstream tmp_os; + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + std::istringstream tmp_is2(tmp_os.str()); + m_nodedef->deSerialize(tmp_is2); + m_nodedef_received = true; +} + +void Client::handleCommand_CraftItemDef(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; +} + +void Client::handleCommand_ItemDef(NetworkPacket* pkt) +{ + infostream << "Client: Received item definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + // Decompress item definitions + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + std::ostringstream tmp_os; + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + std::istringstream tmp_is2(tmp_os.str()); + m_itemdef->deSerialize(tmp_is2); + m_itemdef_received = true; +} + +void Client::handleCommand_PlaySound(NetworkPacket* pkt) +{ + s32 server_id; + std::string name; + float gain; + u8 type; // 0=local, 1=positional, 2=object + v3f pos; + u16 object_id; + bool loop; + + *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; + + // Start playing + int client_id = -1; + switch(type) { + case 0: // local + client_id = m_sound->playSound(name, loop, gain); + break; + case 1: // positional + client_id = m_sound->playSoundAt(name, loop, gain, pos); + break; + case 2: + { // object + ClientActiveObject *cao = m_env.getActiveObject(object_id); + if (cao) + pos = cao->getPosition(); + client_id = m_sound->playSoundAt(name, loop, gain, pos); + // TODO: Set up sound to move with object + break; + } + default: + break; + } + + if (client_id != -1) { + m_sounds_server_to_client[server_id] = client_id; + m_sounds_client_to_server[client_id] = server_id; + if (object_id != 0) + m_sounds_to_objects[client_id] = object_id; + } +} + +void Client::handleCommand_StopSound(NetworkPacket* pkt) +{ + s32 server_id; + + *pkt >> server_id; + + std::map<s32, int>::iterator i = + m_sounds_server_to_client.find(server_id); + + if (i != m_sounds_server_to_client.end()) { + int client_id = i->second; + m_sound->stopSound(client_id); + } +} + +void Client::handleCommand_Privileges(NetworkPacket* pkt) +{ + m_privileges.clear(); + infostream << "Client: Privileges updated: "; + u16 num_privileges; + + *pkt >> num_privileges; + + for (u16 i = 0; i < num_privileges; i++) { + std::string priv; + + *pkt >> priv; + + m_privileges.insert(priv); + infostream << priv << " "; + } + infostream << std::endl; +} + +void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + // Store formspec in LocalPlayer + player->inventory_formspec = pkt->readLongString(); +} + +void Client::handleCommand_DetachedInventory(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + std::string name = deSerializeString(is); + + infostream << "Client: Detached inventory update: \"" << name + << "\"" << std::endl; + + Inventory *inv = NULL; + if (m_detached_inventories.count(name) > 0) + inv = m_detached_inventories[name]; + else { + inv = new Inventory(m_itemdef); + m_detached_inventories[name] = inv; + } + inv->deSerialize(is); +} + +void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt) +{ + std::string formspec = pkt->readLongString(); + std::string formname; + + *pkt >> formname; + + ClientEvent event; + event.type = CE_SHOW_FORMSPEC; + // pointer is required as event is a struct only! + // adding a std:string to a struct isn't possible + event.show_formspec.formspec = new std::string(formspec); + event.show_formspec.formname = new std::string(formname); + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + v3f pos = readV3F1000(is); + v3f vel = readV3F1000(is); + v3f acc = readV3F1000(is); + float expirationtime = readF1000(is); + float size = readF1000(is); + bool collisiondetection = readU8(is); + std::string texture = deSerializeLongString(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} + + ClientEvent event; + event.type = CE_SPAWN_PARTICLE; + event.spawn_particle.pos = new v3f (pos); + event.spawn_particle.vel = new v3f (vel); + event.spawn_particle.acc = new v3f (acc); + event.spawn_particle.expirationtime = expirationtime; + event.spawn_particle.size = size; + event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.vertical = vertical; + event.spawn_particle.texture = new std::string(texture); + + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) +{ + u16 amount; + float spawntime; + v3f minpos; + v3f maxpos; + v3f minvel; + v3f maxvel; + v3f minacc; + v3f maxacc; + float minexptime; + float maxexptime; + float minsize; + float maxsize; + bool collisiondetection; + u32 id; + + *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel + >> minacc >> maxacc >> minexptime >> maxexptime >> minsize + >> maxsize >> collisiondetection; + + std::string texture = pkt->readLongString(); + + *pkt >> id; + + bool vertical = false; + try { + *pkt >> vertical; + } catch (...) {} + + ClientEvent event; + event.type = CE_ADD_PARTICLESPAWNER; + event.add_particlespawner.amount = amount; + event.add_particlespawner.spawntime = spawntime; + event.add_particlespawner.minpos = new v3f (minpos); + event.add_particlespawner.maxpos = new v3f (maxpos); + event.add_particlespawner.minvel = new v3f (minvel); + event.add_particlespawner.maxvel = new v3f (maxvel); + event.add_particlespawner.minacc = new v3f (minacc); + event.add_particlespawner.maxacc = new v3f (maxacc); + event.add_particlespawner.minexptime = minexptime; + event.add_particlespawner.maxexptime = maxexptime; + event.add_particlespawner.minsize = minsize; + event.add_particlespawner.maxsize = maxsize; + event.add_particlespawner.collisiondetection = collisiondetection; + event.add_particlespawner.vertical = vertical; + event.add_particlespawner.texture = new std::string(texture); + event.add_particlespawner.id = id; + + m_client_event_queue.push_back(event); +} + + +void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt) +{ + u16 id; + + *pkt >> id; + + ClientEvent event; + event.type = CE_DELETE_PARTICLESPAWNER; + event.delete_particlespawner.id = (u32) id; + + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudAdd(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + u32 id; + u8 type; + v2f pos; + std::string name; + v2f scale; + std::string text; + u32 number; + u32 item; + u32 dir; + v2f align; + v2f offset; + v3f world_pos; + v2s32 size; + + *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item + >> dir >> align >> offset; + try { + *pkt >> world_pos; + } + catch(SerializationError &e) {}; + + try { + *pkt >> size; + } catch(SerializationError &e) {}; + + ClientEvent event; + event.type = CE_HUDADD; + event.hudadd.id = id; + event.hudadd.type = type; + event.hudadd.pos = new v2f(pos); + event.hudadd.name = new std::string(name); + event.hudadd.scale = new v2f(scale); + event.hudadd.text = new std::string(text); + event.hudadd.number = number; + event.hudadd.item = item; + event.hudadd.dir = dir; + event.hudadd.align = new v2f(align); + event.hudadd.offset = new v2f(offset); + event.hudadd.world_pos = new v3f(world_pos); + event.hudadd.size = new v2s32(size); + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudRemove(NetworkPacket* pkt) +{ + u32 id; + + *pkt >> id; + + ClientEvent event; + event.type = CE_HUDRM; + event.hudrm.id = id; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudChange(NetworkPacket* pkt) +{ + std::string sdata; + v2f v2fdata; + v3f v3fdata; + u32 intdata = 0; + v2s32 v2s32data; + u32 id; + u8 stat; + + *pkt >> id >> stat; + + if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || + stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) + *pkt >> v2fdata; + else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) + *pkt >> sdata; + else if (stat == HUD_STAT_WORLD_POS) + *pkt >> v3fdata; + else if (stat == HUD_STAT_SIZE ) + *pkt >> v2s32data; + else + *pkt >> intdata; + + ClientEvent event; + event.type = CE_HUDCHANGE; + event.hudchange.id = id; + event.hudchange.stat = (HudElementStat)stat; + event.hudchange.v2fdata = new v2f(v2fdata); + event.hudchange.v3fdata = new v3f(v3fdata); + event.hudchange.sdata = new std::string(sdata); + event.hudchange.data = intdata; + event.hudchange.v2s32data = new v2s32(v2s32data); + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) +{ + u32 flags, mask; + + *pkt >> flags >> mask; + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->hud_flags &= ~mask; + player->hud_flags |= flags; +} + +void Client::handleCommand_HudSetParam(NetworkPacket* pkt) +{ + u16 param; std::string value; + + *pkt >> param >> value; + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { + s32 hotbar_itemcount = readS32((u8*) value.c_str()); + if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) + player->hud_hotbar_itemcount = hotbar_itemcount; + } + else if (param == HUD_PARAM_HOTBAR_IMAGE) { + ((LocalPlayer *) player)->hotbar_image = value; + } + else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { + ((LocalPlayer *) player)->hotbar_selected_image = value; + } +} + +void Client::handleCommand_HudSetSky(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + video::SColor *bgcolor = new video::SColor(readARGB8(is)); + std::string *type = new std::string(deSerializeString(is)); + u16 count = readU16(is); + std::vector<std::string> *params = new std::vector<std::string>; + + for (size_t i = 0; i < count; i++) + params->push_back(deSerializeString(is)); + + ClientEvent event; + event.type = CE_SET_SKY; + event.set_sky.bgcolor = bgcolor; + event.set_sky.type = type; + event.set_sky.params = params; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt) +{ + bool do_override; + u16 day_night_ratio_u; + + *pkt >> do_override >> day_night_ratio_u; + + float day_night_ratio_f = (float)day_night_ratio_u / 65536; + + ClientEvent event; + event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; + event.override_day_night_ratio.do_override = do_override; + event.override_day_night_ratio.ratio_f = day_night_ratio_f; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->local_animations[0]; + *pkt >> player->local_animations[1]; + *pkt >> player->local_animations[2]; + *pkt >> player->local_animations[3]; + *pkt >> player->local_animation_speed; +} + +void Client::handleCommand_EyeOffset(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->eye_offset_first >> player->eye_offset_third; +} diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp new file mode 100644 index 000000000..4627bd5ed --- /dev/null +++ b/src/network/packethandlers/server.cpp @@ -0,0 +1,1537 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "server.h" +#include "log.h" + +#include "base64.h" +#include "content_abm.h" +#include "content_sao.h" +#include "emerge.h" +#include "main.h" +#include "nodedef.h" +#include "player.h" +#include "rollback_interface.h" +#include "scripting_game.h" +#include "settings.h" +#include "tool.h" +#include "version.h" +#include "network/networkprotocol.h" +#include "network/serveropcodes.h" +#include "util/pointedthing.h" +#include "util/serialize.h" + +void Server::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name + << " not supported anymore" << std::endl; +} + +void Server::handleCommand_Init(NetworkPacket* pkt) +{ + // [0] u8 SER_FMT_VER_HIGHEST_READ + // [1] u8[20] player_name + // [21] u8[28] password <--- can be sent without this, from old versions + + if (pkt->getSize() < 1+PLAYERNAME_SIZE) + return; + + RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); + + std::string addr_s; + try { + Address address = getPeerAddress(pkt->getPeerId()); + addr_s = address.serializeString(); + } + catch (con::PeerNotFoundException &e) { + /* + * no peer for this packet found + * most common reason is peer timeout, e.g. peer didn't + * respond for some time, your server was overloaded or + * things like that. + */ + infostream << "Server::ProcessData(): Cancelling: peer " + << pkt->getPeerId() << " not found" << std::endl; + return; + } + + // If net_proto_version is set, this client has already been handled + if (client->getState() > CS_Created) { + verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " + << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; + return; + } + + verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" + << pkt->getPeerId() << ")" << std::endl; + + // Do not allow multiple players in simple singleplayer mode. + // This isn't a perfect way to do it, but will suffice for now + if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { + infostream << "Server: Not allowing another client (" << addr_s + << ") to connect in simple singleplayer mode" << std::endl; + DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode."); + return; + } + + // First byte after command is maximum supported + // serialization version + u8 client_max; + + *pkt >> client_max; + + u8 our_max = SER_FMT_VER_HIGHEST_READ; + // Use the highest version supported by both + int deployed = std::min(client_max, our_max); + // If it's lower than the lowest supported, give up. + if (deployed < SER_FMT_VER_LOWEST) + deployed = SER_FMT_VER_INVALID; + + if (deployed == SER_FMT_VER_INVALID) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + infostream<<"Server: Cannot negotiate serialization version with " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L"." + ); + return; + } + + client->setPendingSerializationVersion(deployed); + + /* + Read and check network protocol version + */ + + u16 min_net_proto_version = 0; + if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) + min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); + + // Use same version as minimum and maximum if maximum version field + // doesn't exist (backwards compatibility) + u16 max_net_proto_version = min_net_proto_version; + if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) + max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); + + // Start with client's maximum version + u16 net_proto_version = max_net_proto_version; + + // Figure out a working version if it is possible at all + if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || + min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { + // If maximum is larger than our maximum, go with our maximum + if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) + net_proto_version = SERVER_PROTOCOL_VERSION_MAX; + // Else go with client's maximum + else + net_proto_version = max_net_proto_version; + } + + verbosestream << "Server: " << addr_s << ": Protocol version: min: " + << min_net_proto_version << ", max: " << max_net_proto_version + << ", chosen: " << net_proto_version << std::endl; + + client->net_proto_version = net_proto_version; + + if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN || + net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION is " + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) + + L"..." + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } + + if (g_settings->getBool("strict_protocol_version_checking")) { + if (net_proto_version != LATEST_PROTOCOL_VERSION) { + actionstream << "Server: A mismatched (strict) client tried to " + << "connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION (strict) is " + + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } + } + + /* + Set up player + */ + char playername[PLAYERNAME_SIZE]; + unsigned int playername_length = 0; + for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { + playername[playername_length] = pkt->getChar(1+playername_length); + if (pkt->getChar(1+playername_length) == 0) + break; + } + + if (playername_length == PLAYERNAME_SIZE) { + actionstream << "Server: Player with name exceeding max length " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name too long"); + return; + } + + + if (playername[0]=='\0') { + actionstream << "Server: Player with an empty name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Empty name"); + return; + } + + if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { + actionstream << "Server: Player with an invalid name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters"); + return; + } + + if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { + actionstream << "Server: Player with the name \"singleplayer\" " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name is not allowed"); + return; + } + + { + std::string reason; + if (m_script->on_prejoinplayer(playername, addr_s, reason)) { + actionstream << "Server: Player with the name \"" << playername << "\" " + << "tried to connect from " << addr_s << " " + << "but it was disallowed for the following reason: " + << reason << std::endl; + DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str())); + return; + } + } + + infostream<<"Server: New connection: \""<<playername<<"\" from " + <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl; + + // Get password + char given_password[PASSWORD_SIZE]; + if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { + // old version - assume blank password + given_password[0] = 0; + } + else { + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + given_password[i] = pkt->getChar(21 + i); + } + given_password[PASSWORD_SIZE - 1] = 0; + } + + if (!base64_is_valid(given_password)) { + actionstream << "Server: " << playername + << " supplied invalid password hash" << std::endl; + DenyAccess(pkt->getPeerId(), L"Invalid password hash"); + return; + } + + // Enforce user limit. + // Don't enforce for users that have some admin right + if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && + !checkPriv(playername, "server") && + !checkPriv(playername, "ban") && + !checkPriv(playername, "privs") && + !checkPriv(playername, "password") && + playername != g_settings->get("name")) { + actionstream << "Server: " << playername << " tried to join, but there" + << " are already max_users=" + << g_settings->getU16("max_users") << " players." << std::endl; + DenyAccess(pkt->getPeerId(), L"Too many users."); + return; + } + + std::string checkpwd; // Password hash to check against + bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + // If no authentication info exists for user, create it + if (!has_auth) { + if (!isSingleplayer() && + g_settings->getBool("disallow_empty_password") && + std::string(given_password) == "") { + actionstream << "Server: " << playername + << " supplied empty password" << std::endl; + DenyAccess(pkt->getPeerId(), L"Empty passwords are " + L"disallowed. Set a password and try again."); + return; + } + std::wstring raw_default_password = + narrow_to_wide(g_settings->get("default_password")); + std::string initial_password = + translatePassword(playername, raw_default_password); + + // If default_password is empty, allow any initial password + if (raw_default_password.length() == 0) + initial_password = given_password; + + m_script->createAuth(playername, initial_password); + } + + has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + if (!has_auth) { + actionstream << "Server: " << playername << " cannot be authenticated" + << " (auth handler does not work?)" << std::endl; + DenyAccess(pkt->getPeerId(), L"Not allowed to login"); + return; + } + + if (given_password != checkpwd) { + actionstream << "Server: " << playername << " supplied wrong password" + << std::endl; + DenyAccess(pkt->getPeerId(), L"Wrong password"); + return; + } + + RemotePlayer *player = + static_cast<RemotePlayer*>(m_env->getPlayer(playername)); + + if (player && player->peer_id != 0) { + errorstream << "Server: " << playername << ": Failed to emerge player" + << " (player allocated to an another client)" << std::endl; + DenyAccess(pkt->getPeerId(), L"Another client is connected with this " + L"name. If your client closed unexpectedly, try again in " + L"a minute."); + } + + m_clients.setPlayerName(pkt->getPeerId(), playername); + + /* + Answer with a TOCLIENT_INIT + */ + + NetworkPacket* resp_pkt = new NetworkPacket(TOCLIENT_INIT, 1 + 6 + 8 + 4, + pkt->getPeerId()); + + *resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS) + << (u64) m_env->getServerMap().getSeed() + << g_settings->getFloat("dedicated_server_step"); + + Send(resp_pkt); + m_clients.event(pkt->getPeerId(), CSE_Init); +} + +void Server::handleCommand_Init2(NetworkPacket* pkt) +{ + verbosestream << "Server: Got TOSERVER_INIT2 from " + << pkt->getPeerId() << std::endl; + + m_clients.event(pkt->getPeerId(), CSE_GotInit2); + u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); + + + ///// begin compatibility code + PlayerSAO* playersao = NULL; + if (protocol_version <= 22) { + playersao = StageTwoClientInit(pkt->getPeerId()); + + if (playersao == NULL) { + errorstream + << "TOSERVER_INIT2 stage 2 client init failed for peer " + << pkt->getPeerId() << std::endl; + return; + } + } + ///// end compatibility code + + /* + Send some initialization data + */ + + infostream << "Server: Sending content to " + << getPlayerName(pkt->getPeerId()) << std::endl; + + // Send player movement settings + SendMovement(pkt->getPeerId()); + + // Send item definitions + SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); + + // Send node definitions + SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); + + m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); + + // Send media announcement + sendMediaAnnouncement(pkt->getPeerId()); + + // Send detached inventories + sendDetachedInventories(pkt->getPeerId()); + + // Send time of day + u16 time = m_env->getTimeOfDay(); + float time_speed = g_settings->getFloat("time_speed"); + SendTimeOfDay(pkt->getPeerId(), time, time_speed); + + ///// begin compatibility code + if (protocol_version <= 22) { + m_clients.event(pkt->getPeerId(), CSE_SetClientReady); + m_script->on_joinplayer(playersao); + } + ///// end compatibility code + + // Warnings about protocol version can be issued here + if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { + SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " + L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); + } +} + +void Server::handleCommand_RequestMedia(NetworkPacket* pkt) +{ + std::list<std::string> tosend; + u16 numfiles; + + *pkt >> numfiles; + + infostream << "Sending " << numfiles << " files to " + << getPlayerName(pkt->getPeerId()) << std::endl; + verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; + + for (u16 i = 0; i < numfiles; i++) { + std::string name; + + *pkt >> name; + + tosend.push_back(name); + verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " + << name << std::endl; + } + + sendRequestedMedia(pkt->getPeerId(), tosend); +} + +void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt) +{ +} + +void Server::handleCommand_ClientReady(NetworkPacket* pkt) +{ + u16 peer_id = pkt->getPeerId(); + u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; + + // clients <= protocol version 22 did not send ready message, + // they're already initialized + if (peer_proto_ver <= 22) { + infostream << "Client sent message not expected by a " + << "client using protocol version <= 22," + << "disconnecing peer_id: " << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + PlayerSAO* playersao = StageTwoClientInit(peer_id); + + if (playersao == NULL) { + errorstream + << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + + if (pkt->getSize() < 8) { + errorstream + << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + u8 major_ver, minor_ver, patch_ver; + *pkt >> major_ver >> minor_ver >> patch_ver; + + m_clients.setClientVersion( + peer_id, major_ver, minor_ver, patch_ver, + std::string(pkt->getString(6),(u16) pkt->getU8(4))); + + m_clients.event(peer_id, CSE_SetClientReady); + m_script->on_joinplayer(playersao); +} + +void Server::handleCommand_GotBlocks(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for (u16 i = 0; i < count; i++) { + if ((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("GOTBLOCKS length is too short"); + v3s16 p; + + *pkt >> p; + + client->GotBlock(p); + } +} + +void Server::handleCommand_PlayerPos(NetworkPacket* pkt) +{ + if (pkt->getSize() < 12 + 12 + 4 + 4) + return; + + v3s32 ps, ss; + s32 f32pitch, f32yaw; + + *pkt >> ps; + *pkt >> ss; + *pkt >> f32pitch; + *pkt >> f32yaw; + + f32 pitch = (f32)f32pitch / 100.0; + f32 yaw = (f32)f32yaw / 100.0; + u32 keyPressed = 0; + + if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4) + *pkt >> keyPressed; + + v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); + v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); + + pitch = wrapDegrees(pitch); + yaw = wrapDegrees(yaw); + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + player->setPosition(position); + player->setSpeed(speed); + player->setPitch(pitch); + player->setYaw(yaw); + player->keyPressed = keyPressed; + player->control.up = (keyPressed & 1); + player->control.down = (keyPressed & 2); + player->control.left = (keyPressed & 4); + player->control.right = (keyPressed & 8); + player->control.jump = (keyPressed & 16); + player->control.aux1 = (keyPressed & 32); + player->control.sneak = (keyPressed & 64); + player->control.LMB = (keyPressed & 128); + player->control.RMB = (keyPressed & 256); + + bool cheated = playersao->checkMovementCheat(); + if (cheated) { + // Call callbacks + m_script->on_cheat(playersao, "moved_too_fast"); + } +} + +void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for (u16 i = 0; i < count; i++) { + if ((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("DELETEDBLOCKS length is too short"); + v3s16 p; + *pkt >> p; + + client->SetBlockNotSent(p); + } +} + +void Server::handleCommand_InventoryAction(NetworkPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // Strip command and create a stream + std::string datastring(pkt->getString(0), pkt->getSize()); + verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring + << std::endl; + std::istringstream is(datastring, std::ios_base::binary); + // Create an action + InventoryAction *a = InventoryAction::deSerialize(is); + if (a == NULL) { + infostream << "TOSERVER_INVENTORY_ACTION: " + << "InventoryAction::deSerialize() returned NULL" + << std::endl; + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + Note: Always set inventory not sent, to repair cases + where the client made a bad prediction. + */ + + /* + Handle restrictions and special cases of the move action + */ + if (a->getType() == IACTION_MOVE) { + IMoveAction *ma = (IMoveAction*)a; + + ma->from_inv.applyCurrentPlayer(player->getName()); + ma->to_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ma->from_inv); + setInventoryModified(ma->to_inv); + + bool from_inv_is_current_player = + (ma->from_inv.type == InventoryLocation::PLAYER) && + (ma->from_inv.name == player->getName()); + + bool to_inv_is_current_player = + (ma->to_inv.type == InventoryLocation::PLAYER) && + (ma->to_inv.name == player->getName()); + + /* + Disable moving items out of craftpreview + */ + if (ma->from_list == "craftpreview") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because src is " << ma->from_list << std::endl; + delete a; + return; + } + + /* + Disable moving items into craftresult and craftpreview + */ + if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because dst is " << ma->to_list << std::endl; + delete a; + return; + } + + // Disallow moving items in elsewhere than player's inventory + // if not allowed to interact + if (!checkPriv(player->getName(), "interact") && + (!from_inv_is_current_player || + !to_inv_is_current_player)) { + infostream << "Cannot move outside of player's inventory: " + << "No interact privilege" << std::endl; + delete a; + return; + } + } + /* + Handle restrictions and special cases of the drop action + */ + else if (a->getType() == IACTION_DROP) { + IDropAction *da = (IDropAction*)a; + + da->from_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(da->from_inv); + + /* + Disable dropping items out of craftpreview + */ + if (da->from_list == "craftpreview") { + infostream << "Ignoring IDropAction from " + << (da->from_inv.dump()) << ":" << da->from_list + << " because src is " << da->from_list << std::endl; + delete a; + return; + } + + // Disallow dropping items if not allowed to interact + if (!checkPriv(player->getName(), "interact")) { + delete a; + return; + } + } + /* + Handle restrictions and special cases of the craft action + */ + else if (a->getType() == IACTION_CRAFT) { + ICraftAction *ca = (ICraftAction*)a; + + ca->craft_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ca->craft_inv); + + //bool craft_inv_is_current_player = + // (ca->craft_inv.type == InventoryLocation::PLAYER) && + // (ca->craft_inv.name == player->getName()); + + // Disallow crafting if not allowed to interact + if (!checkPriv(player->getName(), "interact")) { + infostream << "Cannot craft: " + << "No interact privilege" << std::endl; + delete a; + return; + } + } + + // Do the action + a->apply(this, playersao, this); + // Eat the action + delete a; +} + +void Server::handleCommand_ChatMessage(NetworkPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len; + *pkt >> len; + + std::wstring message; + for (u16 i = 0; i < len; i++) { + u16 tmp_wchar; + *pkt >> tmp_wchar; + + message += (wchar_t)tmp_wchar; + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + // Get player name of this client + std::wstring name = narrow_to_wide(player->getName()); + + // Run script hook + bool ate = m_script->on_chat_message(player->getName(), + wide_to_narrow(message)); + // If script ate the message, don't proceed + if (ate) + return; + + // Line to send to players + std::wstring line; + // Whether to send to the player that sent the line + bool send_to_sender_only = false; + + // Commands are implemented in Lua, so only catch invalid + // commands that were not "eaten" and send an error back + if (message[0] == L'/') { + message = message.substr(1); + send_to_sender_only = true; + if (message.length() == 0) + line += L"-!- Empty command"; + else + line += L"-!- Invalid command: " + str_split(message, L' ')[0]; + } + else { + if (checkPriv(player->getName(), "shout")) { + line += L"<"; + line += name; + line += L"> "; + line += message; + } else { + line += L"-!- You don't have permission to shout."; + send_to_sender_only = true; + } + } + + if (line != L"") + { + /* + Send the message to sender + */ + if (send_to_sender_only) { + SendChatMessage(pkt->getPeerId(), line); + } + /* + Send the message to others + */ + else { + actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl; + + std::list<u16> clients = m_clients.getClientIDs(); + + for (std::list<u16>::iterator + i = clients.begin(); + i != clients.end(); ++i) { + if (*i != pkt->getPeerId()) + SendChatMessage(*i, line); + } + } + } +} + +void Server::handleCommand_Damage(NetworkPacket* pkt) +{ + u8 damage; + + *pkt >> damage; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (g_settings->getBool("enable_damage")) { + actionstream << player->getName() << " damaged by " + << (int)damage << " hp at " << PP(player->getPosition() / BS) + << std::endl; + + playersao->setHP(playersao->getHP() - damage); + + if (playersao->getHP() == 0 && playersao->m_hp_not_sent) + DiePlayer(pkt->getPeerId()); + + if (playersao->m_hp_not_sent) + SendPlayerHP(pkt->getPeerId()); + } +} + +void Server::handleCommand_Breath(NetworkPacket* pkt) +{ + u16 breath; + + *pkt >> breath; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + playersao->setBreath(breath); + m_script->player_event(playersao,"breath_changed"); +} + +void Server::handleCommand_Password(NetworkPacket* pkt) +{ + /* + [0] u16 TOSERVER_PASSWORD + [2] u8[28] old password + [30] u8[28] new password + */ + + errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl; + if (pkt->getSize() != PASSWORD_SIZE * 2) + return; + + std::string oldpwd; + std::string newpwd; + + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(i); + if (c == 0) + break; + oldpwd += c; + } + + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(PASSWORD_SIZE + i); + if (c == 0) + break; + newpwd += c; + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (!base64_is_valid(newpwd)) { + infostream<<"Server: " << player->getName() << + " supplied invalid password hash" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); + return; + } + + infostream << "Server: Client requests a password change from " + << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; + + std::string playername = player->getName(); + + std::string checkpwd; + m_script->getAuth(playername, &checkpwd, NULL); + + if (oldpwd != checkpwd) { + infostream << "Server: invalid old password" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); + return; + } + + bool success = m_script->setPassword(playername, newpwd); + if (success) { + actionstream << player->getName() << " changes password" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change successful."); + } else { + actionstream << player->getName() << " tries to change password but " + << "it fails" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); + } +} + +void Server::handleCommand_PlayerItem(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + u16 item; + + *pkt >> item; + + playersao->setWieldIndex(item); +} + +void Server::handleCommand_Respawn(NetworkPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (player->hp != 0 || !g_settings->getBool("enable_damage")) + return; + + RespawnPlayer(pkt->getPeerId()); + + actionstream<<player->getName()<<" respawns at " + <<PP(player->getPosition()/BS)<<std::endl; + + // ActiveObject is added to environment in AsyncRunStep after + // the previous addition has been succesfully removed +} + +void Server::handleCommand_Interact(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + /* + [0] u16 command + [2] u8 action + [3] u16 item + [5] u32 length of the next item + [9] serialized PointedThing + actions: + 0: start digging (from undersurface) or use + 1: stop digging (all parameters ignored) + 2: digging completed + 3: place block or item (to abovesurface) + 4: use item + */ + u8 action = readU8(is); + u16 item_i = readU16(is); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + PointedThing pointed; + pointed.deSerialize(tmp_is); + + verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" + << item_i << ", pointed=" << pointed.dump() << std::endl; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (player->hp == 0) { + verbosestream << "TOSERVER_INTERACT: " << player->getName() + << " tried to interact, but is dead!" << std::endl; + return; + } + + v3f player_pos = playersao->getLastGoodPosition(); + + // Update wielded item + playersao->setWieldIndex(item_i); + + // Get pointed to node (undefined if not POINTEDTYPE_NODE) + v3s16 p_under = pointed.node_undersurface; + v3s16 p_above = pointed.node_abovesurface; + + // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) + ServerActiveObject *pointed_object = NULL; + if (pointed.type == POINTEDTHING_OBJECT) { + pointed_object = m_env->getActiveObject(pointed.object_id); + if (pointed_object == NULL) { + verbosestream << "TOSERVER_INTERACT: " + "pointed object is NULL" << std::endl; + return; + } + + } + + v3f pointed_pos_under = player_pos; + v3f pointed_pos_above = player_pos; + if (pointed.type == POINTEDTHING_NODE) { + pointed_pos_under = intToFloat(p_under, BS); + pointed_pos_above = intToFloat(p_above, BS); + } + else if (pointed.type == POINTEDTHING_OBJECT) { + pointed_pos_under = pointed_object->getBasePosition(); + pointed_pos_above = pointed_pos_under; + } + + /* + Check that target is reasonably close + (only when digging or placing things) + */ + if (action == 0 || action == 2 || action == 3) { + float d = player_pos.getDistanceFrom(pointed_pos_under); + float max_d = BS * 14; // Just some large enough value + if (d > max_d) { + actionstream << "Player " << player->getName() + << " tried to access " << pointed.dump() + << " from too far: " + << "d=" << d <<", max_d=" << max_d + << ". ignoring." << std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + // Call callbacks + m_script->on_cheat(playersao, "interacted_too_far"); + // Do nothing else + return; + } + } + + /* + Make sure the player is allowed to do it + */ + if (!checkPriv(player->getName(), "interact")) { + actionstream<<player->getName()<<" attempted to interact with " + <<pointed.dump()<<" without 'interact' privilege" + <<std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + // Digging completed -> under + if (action == 2) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + } + // Placement -> above + if (action == 3) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } + return; + } + + /* + If something goes wrong, this player is to blame + */ + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + 0: start digging or punch object + */ + if (action == 0) { + if (pointed.type == POINTEDTHING_NODE) { + /* + NOTE: This can be used in the future to check if + somebody is cheating, by checking the timing. + */ + MapNode n(CONTENT_IGNORE); + bool pos_ok; + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (pos_ok) + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + + if (!pos_ok) { + infostream << "Server: Not punching: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } + + if (n.getContent() != CONTENT_IGNORE) + m_script->node_on_punch(p_under, n, playersao, pointed); + // Cheat prevention + playersao->noCheatDigStart(p_under); + } + else if (pointed.type == POINTEDTHING_OBJECT) { + // Skip if object has been removed + if (pointed_object->m_removed) + return; + + actionstream<<player->getName()<<" punches object " + <<pointed.object_id<<": " + <<pointed_object->getDescription()<<std::endl; + + ItemStack punchitem = playersao->getWieldedItem(); + ToolCapabilities toolcap = + punchitem.getToolCapabilities(m_itemdef); + v3f dir = (pointed_object->getBasePosition() - + (player->getPosition() + player->getEyeOffset()) + ).normalize(); + float time_from_last_punch = + playersao->resetTimeFromLastPunch(); + pointed_object->punch(dir, &toolcap, playersao, + time_from_last_punch); + } + + } // action == 0 + + /* + 1: stop digging + */ + else if (action == 1) { + } // action == 1 + + /* + 2: Digging completed + */ + else if (action == 2) { + // Only digging of nodes + if (pointed.type == POINTEDTHING_NODE) { + bool pos_ok; + MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (!pos_ok) { + infostream << "Server: Not finishing digging: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } + + /* Cheat prevention */ + bool is_valid_dig = true; + if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { + v3s16 nocheat_p = playersao->getNoCheatDigPos(); + float nocheat_t = playersao->getNoCheatDigTime(); + playersao->noCheatDigEnd(); + // If player didn't start digging this, ignore dig + if (nocheat_p != p_under) { + infostream << "Server: NoCheat: " << player->getName() + << " started digging " + << PP(nocheat_p) << " and completed digging " + << PP(p_under) << "; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "finished_unknown_dig"); + } + // Get player's wielded item + ItemStack playeritem; + InventoryList *mlist = playersao->getInventory()->getList("main"); + if (mlist != NULL) + playeritem = mlist->getItem(playersao->getWieldIndex()); + ToolCapabilities playeritem_toolcap = + playeritem.getToolCapabilities(m_itemdef); + // Get diggability and expected digging time + DigParams params = getDigParams(m_nodedef->get(n).groups, + &playeritem_toolcap); + // If can't dig, try hand + if (!params.diggable) { + const ItemDefinition &hand = m_itemdef->get(""); + const ToolCapabilities *tp = hand.tool_capabilities; + if (tp) + params = getDigParams(m_nodedef->get(n).groups, tp); + } + // If can't dig, ignore dig + if (!params.diggable) { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << ", which is not diggable with tool. not digging." + << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_unbreakable"); + } + // Check digging time + // If already invalidated, we don't have to + if (!is_valid_dig) { + // Well not our problem then + } + // Clean and long dig + else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { + // All is good, but grab time from pool; don't care if + // it's actually available + playersao->getDigPool().grab(params.time); + } + // Short or laggy dig + // Try getting the time from pool + else if (playersao->getDigPool().grab(params.time)) { + // All is good + } + // Dig not possible + else { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << "too fast; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_too_fast"); + } + } + + /* Actually dig node */ + + if (is_valid_dig && n.getContent() != CONTENT_IGNORE) + m_script->node_on_dig(p_under, n, playersao); + + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + RemoteClient *client = getClient(pkt->getPeerId()); + // Send unusual result (that is, node not being removed) + if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { + // Re-send block to revert change on client-side + client->SetBlockNotSent(blockpos); + } + else { + client->ResendBlockIfOnWire(blockpos); + } + } + } // action == 2 + + /* + 3: place block or right-click object + */ + else if (action == 3) { + ItemStack item = playersao->getWieldedItem(); + + // Reset build time counter + if (pointed.type == POINTEDTHING_NODE && + item.getDefinition(m_itemdef).type == ITEM_NODE) + getClient(pkt->getPeerId())->m_time_from_building = 0.0; + + if (pointed.type == POINTEDTHING_OBJECT) { + // Right click object + + // Skip if object has been removed + if (pointed_object->m_removed) + return; + + actionstream << player->getName() << " right-clicks object " + << pointed.object_id << ": " + << pointed_object->getDescription() << std::endl; + + // Do stuff + pointed_object->rightClick(playersao); + } + else if (m_script->item_OnPlace( + item, playersao, pointed)) { + // Placement was handled in lua + + // Apply returned ItemStack + playersao->setWieldedItem(item); + } + + // If item has node placement prediction, always send the + // blocks to make sure the client knows what exactly happened + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + if (item.getDefinition(m_itemdef).node_placement_prediction != "") { + client->SetBlockNotSent(blockpos); + if (blockpos2 != blockpos) { + client->SetBlockNotSent(blockpos2); + } + } + else { + client->ResendBlockIfOnWire(blockpos); + if (blockpos2 != blockpos) { + client->ResendBlockIfOnWire(blockpos2); + } + } + } // action == 3 + + /* + 4: use + */ + else if (action == 4) { + ItemStack item = playersao->getWieldedItem(); + + actionstream << player->getName() << " uses " << item.name + << ", pointing at " << pointed.dump() << std::endl; + + if (m_script->item_OnUse( + item, playersao, pointed)) { + // Apply returned ItemStack + playersao->setWieldedItem(item); + } + + } // action == 4 + + + /* + Catch invalid actions + */ + else { + infostream << "WARNING: Server: Invalid action " + << action << std::endl; + } +} + +void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) +{ + u16 num; + *pkt >> num; + for (u16 k = 0; k < num; k++) { + s32 id; + + *pkt >> id; + + std::map<s32, ServerPlayingSound>::iterator i = + m_playing_sounds.find(id); + + if (i == m_playing_sounds.end()) + continue; + + ServerPlayingSound &psound = i->second; + psound.clients.erase(pkt->getPeerId()); + if (psound.clients.empty()) + m_playing_sounds.erase(i++); + } +} + +void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) +{ + v3s16 p; + std::string formname; + u16 num; + + *pkt >> p >> formname >> num; + + std::map<std::string, std::string> fields; + for (u16 k = 0; k < num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + // Check the target node for rollback data; leave others unnoticed + RollbackNode rn_old(&m_env->getMap(), p, this); + + m_script->node_on_receive_fields(p, formname, fields, playersao); + + // Report rollback data + RollbackNode rn_new(&m_env->getMap(), p, this); + if (rollback() && rn_new != rn_old) { + RollbackAction action; + action.setSetNode(p, rn_old, rn_new); + rollback()->reportAction(action); + } +} + +void Server::handleCommand_InventoryFields(NetworkPacket* pkt) +{ + std::string formname; + u16 num; + + *pkt >> formname >> num; + + std::map<std::string, std::string> fields; + for (u16 k = 0; k < num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Canceling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Canceling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + m_script->on_playerReceiveFields(playersao, formname, fields); +} |