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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-09-21 11:44:24 +0200
committerGitHub <noreply@github.com>2019-09-21 11:44:24 +0200
commit5fa614d97e13af64be490336392abe2a54fdcbc1 (patch)
tree32a0856d971d850081c1a7e748ab3f96a103ea19 /src/network/serverpackethandler.cpp
parent47da640d7763ee1e00badb7476ac5afc4f864367 (diff)
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Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r--src/network/serverpackethandler.cpp37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index a642f4a6e..0169a57da 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1150,9 +1150,10 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (pointed_object->isGone())
return;
- ItemStack punchitem = playersao->getWieldedItem();
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
ToolCapabilities toolcap =
- punchitem.getToolCapabilities(m_itemdef);
+ tool_item.getToolCapabilities(m_itemdef);
v3f dir = (pointed_object->getBasePosition() -
(playersao->getBasePosition() + playersao->getEyeOffset())
).normalize();
@@ -1291,11 +1292,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
3: place block or right-click object
*/
else if (action == INTERACT_PLACE) {
- ItemStack item = playersao->getWieldedItem();
+ ItemStack selected_item;
+ playersao->getWieldedItem(&selected_item, nullptr);
// Reset build time counter
if (pointed.type == POINTEDTHING_NODE &&
- item.getDefinition(m_itemdef).type == ITEM_NODE)
+ selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
getClient(pkt->getPeerId())->m_time_from_building = 0.0;
if (pointed.type == POINTEDTHING_OBJECT) {
@@ -1311,13 +1313,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Do stuff
pointed_object->rightClick(playersao);
- }
- else if (m_script->item_OnPlace(
- item, playersao, pointed)) {
+ } else if (m_script->item_OnPlace(
+ selected_item, playersao, pointed)) {
// Placement was handled in lua
// Apply returned ItemStack
- if (playersao->setWieldedItem(item)) {
+ if (playersao->setWieldedItem(selected_item)) {
SendInventory(playersao, true);
}
}
@@ -1327,7 +1328,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
RemoteClient *client = getClient(pkt->getPeerId());
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if (!item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
+ if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
client->SetBlockNotSent(blockpos);
if (blockpos2 != blockpos) {
client->SetBlockNotSent(blockpos2);
@@ -1345,15 +1346,16 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
4: use
*/
else if (action == INTERACT_USE) {
- ItemStack item = playersao->getWieldedItem();
+ ItemStack selected_item;
+ playersao->getWieldedItem(&selected_item, nullptr);
- actionstream << player->getName() << " uses " << item.name
+ actionstream << player->getName() << " uses " << selected_item.name
<< ", pointing at " << pointed.dump() << std::endl;
if (m_script->item_OnUse(
- item, playersao, pointed)) {
+ selected_item, playersao, pointed)) {
// Apply returned ItemStack
- if (playersao->setWieldedItem(item)) {
+ if (playersao->setWieldedItem(selected_item)) {
SendInventory(playersao, true);
}
}
@@ -1364,14 +1366,15 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
5: rightclick air
*/
else if (action == INTERACT_ACTIVATE) {
- ItemStack item = playersao->getWieldedItem();
+ ItemStack selected_item;
+ playersao->getWieldedItem(&selected_item, nullptr);
actionstream << player->getName() << " activates "
- << item.name << std::endl;
+ << selected_item.name << std::endl;
if (m_script->item_OnSecondaryUse(
- item, playersao)) {
- if( playersao->setWieldedItem(item)) {
+ selected_item, playersao)) {
+ if (playersao->setWieldedItem(selected_item)) {
SendInventory(playersao, true);
}
}