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authorJozef Behran <jozuejozef@gmail.com>2019-03-07 02:19:13 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-03-07 08:19:13 +0100
commit007c8440d7da324af05631389f9a850e805fb3b3 (patch)
tree066cb97985c1dbcdbfa6bd730c66f1483192ea48 /src/network/serverpackethandler.cpp
parent557afdc42979916c54d9e1240845dcce3726721e (diff)
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Optimize interaction distance checker (#8193)
The "what" parameter is being passed by value, most likely by accident as the type is "const std::string". Convert it to a reference by adding the missing "&".
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r--src/network/serverpackethandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 6f17d666a..7e9495d16 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -952,7 +952,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
// the previous addition has been successfully removed
}
-bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what)
+bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
{
PlayerSAO *playersao = player->getPlayerSAO();
const InventoryList *hlist = playersao->getInventory()->getList("hand");