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authorsavilli <78875209+savilli@users.noreply.github.com>2021-12-28 16:08:21 +0300
committerGitHub <noreply@github.com>2021-12-28 14:08:21 +0100
commit0fa54531d48eb2fcd09377a6fb8e7c81e09ada63 (patch)
treec3d62a6ea1362f6008b799b6ddbbca023fb4a8d4 /src/network/serverpackethandler.cpp
parentcc64a0405ae0e4025f0b18be3bd0d813cb36fea0 (diff)
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Fix check that denies new clients from a singleplayer session
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r--src/network/serverpackethandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index c1ddb5005..e5a1bab1e 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -86,7 +86,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
- if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
+ if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
infostream << "Server: Not allowing another client (" << addr_s <<
") to connect in simple singleplayer mode" << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);