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author | Loic Blot <loic.blot@unix-experience.fr> | 2017-01-21 15:02:08 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-13 23:56:05 +0100 |
commit | 2efae3ffd720095222c800e016286a45c9fe1e5c (patch) | |
tree | 3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/network/serverpackethandler.cpp | |
parent | c9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff) | |
download | minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.gz minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.bz2 minetest-2efae3ffd720095222c800e016286a45c9fe1e5c.zip |
[CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r-- | src/network/serverpackethandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index ac428e8ed..b707c6fad 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodedef.h" #include "player.h" #include "rollback_interface.h" -#include "scripting_game.h" +#include "serverscripting.h" #include "settings.h" #include "tool.h" #include "version.h" |