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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-16 23:48:29 +0200
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit151c19a6be591d19d83cdd3c69583e7bf0828440 (patch)
tree37470c00d6cb1472aff14cb86fe3bf53c13d7439 /src/network
parent9d40d89d2721359b02c578366ebfd0ef1b91116d (diff)
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ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
Diffstat (limited to 'src/network')
-rw-r--r--src/network/serverpackethandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 5b026bbdb..22456f487 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -211,7 +211,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Enforce user limit.
// Don't enforce for users that have some admin right
- if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
+ if (m_clients.isUserLimitReached() &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
@@ -520,7 +520,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
// Enforce user limit.
// Don't enforce for users that have some admin right
- if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
+ if (m_clients.isUserLimitReached() >= g_settings->getU16("max_users") &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&