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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-06-09 11:25:41 +0200
committerGitHub <noreply@github.com>2019-06-09 11:25:41 +0200
commita687efa6dfb97927d94db4d2f05970cde9d4181f (patch)
treef3f5712e65a12a20bc87beba95d8a2b6011bbb75 /src/network
parent2ba6785f090bcf0dbc6fadb77a6ec0fab84d0690 (diff)
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Damage: Play no damage sound when immortal (#8350)
Add isImmortal server-side for proper enable_damage handling Rework log messages
Diffstat (limited to 'src/network')
-rw-r--r--src/network/serverpackethandler.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 7e9495d16..c81d15d5b 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -799,7 +799,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
return;
}
- if (g_settings->getBool("enable_damage")) {
+ if (!playersao->isImmortal()) {
if (playersao->isDead()) {
verbosestream << "Server::ProcessData(): Info: "
"Ignoring damage as player " << player->getName()
@@ -1156,10 +1156,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
if (pointed_object->isGone())
return;
- actionstream<<player->getName()<<" punches object "
- <<pointed.object_id<<": "
- <<pointed_object->getDescription()<<std::endl;
-
ItemStack punchitem = playersao->getWieldedItemOrHand();
ToolCapabilities toolcap =
punchitem.getToolCapabilities(m_itemdef);