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authorPaul Ouellette <oue.paul18@gmail.com>2019-02-07 16:26:06 -0500
committerParamat <paramat@users.noreply.github.com>2019-02-07 21:26:06 +0000
commitd5456da69de6d74206a8513fc53db38c7dd4bd22 (patch)
treee0586b970acf83833c54166caaa00a9b8820bc05 /src/network
parentfc566e2e1074e501283d4be70a654d6b79ef07ff (diff)
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Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/networkprotocol.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index 703e96056..85436068f 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -193,6 +193,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Add TOCLIENT_NODEMETA_CHANGED
New network float format
ContentFeatures version 13
+ Add full Euler rotations instead of just yaw
*/
#define LATEST_PROTOCOL_VERSION 37