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authorHybridDog <3192173+HybridDog@users.noreply.github.com>2020-09-01 08:08:18 +0200
committerGitHub <noreply@github.com>2020-09-01 08:08:18 +0200
commitf5df70764d560addf747c707c8f9db7f5b0aea4e (patch)
treee6986d0cbea46d91513d12d57f22e4634abeead0 /src/network
parentd3d218940bfbe7b0ac8edb280c7487b0a65c736e (diff)
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[2] Code cleanup in serverpackethandler (#9349)
* Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation
Diffstat (limited to 'src/network')
-rw-r--r--src/network/serverpackethandler.cpp379
1 files changed, 180 insertions, 199 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index abd9deff0..d133b4ff9 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -986,10 +986,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Update wielded item
playersao->getPlayer()->setWieldIndex(item_i);
- // Get pointed to node (undefined if not POINTEDTYPE_NODE)
- v3s16 p_under = pointed.node_undersurface;
- v3s16 p_above = pointed.node_abovesurface;
-
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
if (pointed.type == POINTEDTHING_OBJECT) {
@@ -1002,17 +998,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
}
- v3f pointed_pos_under = player_pos;
- v3f pointed_pos_above = player_pos;
- if (pointed.type == POINTEDTHING_NODE) {
- pointed_pos_under = intToFloat(p_under, BS);
- pointed_pos_above = intToFloat(p_above, BS);
- }
- else if (pointed.type == POINTEDTHING_OBJECT) {
- pointed_pos_under = pointed_object->getBasePosition();
- pointed_pos_above = pointed_pos_under;
- }
-
/*
Make sure the player is allowed to do it
*/
@@ -1020,16 +1005,19 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
actionstream << player->getName() << " attempted to interact with " <<
pointed.dump() << " without 'interact' privilege" << std::endl;
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
// Digging completed -> under
if (action == INTERACT_DIGGING_COMPLETED) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
client->SetBlockNotSent(blockpos);
}
// Placement -> above
else if (action == INTERACT_PLACE) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
client->SetBlockNotSent(blockpos);
}
return;
@@ -1037,7 +1025,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
/*
Check that target is reasonably close
- (only when digging or placing things)
*/
static thread_local const bool enable_anticheat =
!g_settings->getBool("disable_anticheat");
@@ -1045,12 +1032,19 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
action == INTERACT_PLACE || action == INTERACT_USE) &&
enable_anticheat && !isSingleplayer()) {
- float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
+ v3f target_pos = player_pos;
+ if (pointed.type == POINTEDTHING_NODE) {
+ target_pos = intToFloat(pointed.node_undersurface, BS);
+ } else if (pointed.type == POINTEDTHING_OBJECT) {
+ target_pos = pointed_object->getBasePosition();
+ }
+ float d = playersao->getEyePosition().getDistanceFrom(target_pos);
- if (!checkInteractDistance(player, d, pointed.dump())) {
+ if (!checkInteractDistance(player, d, pointed.dump())
+ && pointed.type == POINTEDTHING_NODE) {
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
client->SetBlockNotSent(blockpos);
return;
}
@@ -1062,20 +1056,20 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
- /*
- 0: start digging or punch object
- */
- if (action == INTERACT_START_DIGGING) {
+ switch (action) {
+ // Start digging or punch object
+ case INTERACT_START_DIGGING: {
if (pointed.type == POINTEDTHING_NODE) {
MapNode n(CONTENT_IGNORE);
bool pos_ok;
+ v3s16 p_under = pointed.node_undersurface;
n = m_env->getMap().getNode(p_under, &pos_ok);
if (!pos_ok) {
infostream << "Server: Not punching: Node not found. "
"Adding block to emerge queue." << std::endl;
- m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
- false);
+ m_emerge->enqueueBlockEmerge(peer_id,
+ getNodeBlockPos(pointed.node_abovesurface), false);
}
if (n.getContent() != CONTENT_IGNORE)
@@ -1083,159 +1077,155 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Cheat prevention
playersao->noCheatDigStart(p_under);
+
+ return;
}
- else if (pointed.type == POINTEDTHING_OBJECT) {
- // Skip if object can't be interacted with anymore
- if (pointed_object->isGone())
- return;
- ItemStack selected_item, hand_item;
- ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
- ToolCapabilities toolcap =
- tool_item.getToolCapabilities(m_itemdef);
- v3f dir = (pointed_object->getBasePosition() -
- (playersao->getBasePosition() + playersao->getEyeOffset())
- ).normalize();
- float time_from_last_punch =
- playersao->resetTimeFromLastPunch();
-
- u16 src_original_hp = pointed_object->getHP();
- u16 dst_origin_hp = playersao->getHP();
-
- u16 wear = pointed_object->punch(dir, &toolcap, playersao,
- time_from_last_punch);
-
- // Callback may have changed item, so get it again
- playersao->getWieldedItem(&selected_item);
- bool changed = selected_item.addWear(wear, m_itemdef);
- if (changed)
- playersao->setWieldedItem(selected_item);
-
- // If the object is a player and its HP changed
- if (src_original_hp != pointed_object->getHP() &&
- pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- SendPlayerHPOrDie((PlayerSAO *)pointed_object,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
- }
+ // Skip if the object can't be interacted with anymore
+ if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
+ return;
- // If the puncher is a player and its HP changed
- if (dst_origin_hp != playersao->getHP())
- SendPlayerHPOrDie(playersao,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
+ ToolCapabilities toolcap =
+ tool_item.getToolCapabilities(m_itemdef);
+ v3f dir = (pointed_object->getBasePosition() -
+ (playersao->getBasePosition() + playersao->getEyeOffset())
+ ).normalize();
+ float time_from_last_punch =
+ playersao->resetTimeFromLastPunch();
+
+ u16 src_original_hp = pointed_object->getHP();
+ u16 dst_origin_hp = playersao->getHP();
+
+ u16 wear = pointed_object->punch(dir, &toolcap, playersao,
+ time_from_last_punch);
+
+ // Callback may have changed item, so get it again
+ playersao->getWieldedItem(&selected_item);
+ bool changed = selected_item.addWear(wear, m_itemdef);
+ if (changed)
+ playersao->setWieldedItem(selected_item);
+
+ // If the object is a player and its HP changed
+ if (src_original_hp != pointed_object->getHP() &&
+ pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ SendPlayerHPOrDie((PlayerSAO *)pointed_object,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
}
+ // If the puncher is a player and its HP changed
+ if (dst_origin_hp != playersao->getHP())
+ SendPlayerHPOrDie(playersao,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
+
+ return;
} // action == INTERACT_START_DIGGING
- /*
- 1: stop digging
- */
- else if (action == INTERACT_STOP_DIGGING) {
- } // action == INTERACT_STOP_DIGGING
+ case INTERACT_STOP_DIGGING:
+ // Nothing to do
+ return;
- /*
- 2: Digging completed
- */
- else if (action == INTERACT_DIGGING_COMPLETED) {
+ case INTERACT_DIGGING_COMPLETED: {
// Only digging of nodes
- if (pointed.type == POINTEDTHING_NODE) {
- bool pos_ok;
- MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
- if (!pos_ok) {
- infostream << "Server: Not finishing digging: Node not found. "
- "Adding block to emerge queue." << std::endl;
- m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
- false);
- }
-
- /* Cheat prevention */
- bool is_valid_dig = true;
- if (enable_anticheat && !isSingleplayer()) {
- v3s16 nocheat_p = playersao->getNoCheatDigPos();
- float nocheat_t = playersao->getNoCheatDigTime();
- playersao->noCheatDigEnd();
- // If player didn't start digging this, ignore dig
- if (nocheat_p != p_under) {
- infostream << "Server: " << player->getName()
- << " started digging "
- << PP(nocheat_p) << " and completed digging "
- << PP(p_under) << "; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "finished_unknown_dig");
- }
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+ bool pos_ok;
+ v3s16 p_under = pointed.node_undersurface;
+ MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found. "
+ "Adding block to emerge queue." << std::endl;
+ m_emerge->enqueueBlockEmerge(peer_id,
+ getNodeBlockPos(pointed.node_abovesurface), false);
+ }
- // Get player's wielded item
- // See also: Game::handleDigging
- ItemStack selected_item, hand_item;
- playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
-
- // Get diggability and expected digging time
- DigParams params = getDigParams(m_nodedef->get(n).groups,
- &selected_item.getToolCapabilities(m_itemdef));
- // If can't dig, try hand
- if (!params.diggable) {
- params = getDigParams(m_nodedef->get(n).groups,
- &hand_item.getToolCapabilities(m_itemdef));
- }
- // If can't dig, ignore dig
- if (!params.diggable) {
- infostream << "Server: " << player->getName()
- << " completed digging " << PP(p_under)
- << ", which is not diggable with tool; not digging."
- << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_unbreakable");
- }
- // Check digging time
- // If already invalidated, we don't have to
- if (!is_valid_dig) {
- // Well not our problem then
- }
- // Clean and long dig
- else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
- // All is good, but grab time from pool; don't care if
- // it's actually available
- playersao->getDigPool().grab(params.time);
- }
- // Short or laggy dig
- // Try getting the time from pool
- else if (playersao->getDigPool().grab(params.time)) {
- // All is good
- }
- // Dig not possible
- else {
- infostream << "Server: " << player->getName()
- << " completed digging " << PP(p_under)
- << "too fast; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_too_fast");
- }
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if (enable_anticheat && !isSingleplayer()) {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if (nocheat_p != p_under) {
+ infostream << "Server: " << player->getName()
+ << " started digging "
+ << PP(nocheat_p) << " and completed digging "
+ << PP(p_under) << "; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "finished_unknown_dig");
}
- /* Actually dig node */
-
- if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
- m_script->node_on_dig(p_under, n, playersao);
-
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- RemoteClient *client = getClient(peer_id);
- // Send unusual result (that is, node not being removed)
- if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
- // Re-send block to revert change on client-side
- client->SetBlockNotSent(blockpos);
+ // Get player's wielded item
+ // See also: Game::handleDigging
+ ItemStack selected_item, hand_item;
+ playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
+
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &selected_item.getToolCapabilities(m_itemdef));
+ // If can't dig, try hand
+ if (!params.diggable) {
+ params = getDigParams(m_nodedef->get(n).groups,
+ &hand_item.getToolCapabilities(m_itemdef));
+ }
+ // If can't dig, ignore dig
+ if (!params.diggable) {
+ infostream << "Server: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << ", which is not diggable with tool; not digging."
+ << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_unbreakable");
+ }
+ // Check digging time
+ // If already invalidated, we don't have to
+ if (!is_valid_dig) {
+ // Well not our problem then
+ }
+ // Clean and long dig
+ else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
+ // All is good, but grab time from pool; don't care if
+ // it's actually available
+ playersao->getDigPool().grab(params.time);
}
+ // Short or laggy dig
+ // Try getting the time from pool
+ else if (playersao->getDigPool().grab(params.time)) {
+ // All is good
+ }
+ // Dig not possible
else {
- client->ResendBlockIfOnWire(blockpos);
+ infostream << "Server: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << "too fast; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_too_fast");
}
}
+
+ /* Actually dig node */
+
+ if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_dig(p_under, n, playersao);
+
+ v3s16 blockpos = getNodeBlockPos(p_under);
+ RemoteClient *client = getClient(peer_id);
+ // Send unusual result (that is, node not being removed)
+ if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
+ // Re-send block to revert change on client-side
+ client->SetBlockNotSent(blockpos);
+ else
+ client->ResendBlockIfOnWire(blockpos);
+
+ return;
} // action == INTERACT_DIGGING_COMPLETED
- /*
- 3: place block or right-click object
- */
- else if (action == INTERACT_PLACE) {
+ // Place block or right-click object
+ case INTERACT_PLACE: {
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
@@ -1264,59 +1254,54 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
}
pointed_object->rightClick(playersao);
- } else if (m_script->item_OnPlace(
- selected_item, playersao, pointed)) {
+ } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
// Placement was handled in lua
// Apply returned ItemStack
- if (playersao->setWieldedItem(selected_item)) {
+ if (playersao->setWieldedItem(selected_item))
SendInventory(playersao, true);
- }
}
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+
// If item has node placement prediction, always send the
// blocks to make sure the client knows what exactly happened
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
+ v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
+ v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
+ if (!selected_item.getDefinition(m_itemdef
+ ).node_placement_prediction.empty()) {
client->SetBlockNotSent(blockpos);
- if (blockpos2 != blockpos) {
+ if (blockpos2 != blockpos)
client->SetBlockNotSent(blockpos2);
- }
- }
- else {
+ } else {
client->ResendBlockIfOnWire(blockpos);
- if (blockpos2 != blockpos) {
+ if (blockpos2 != blockpos)
client->ResendBlockIfOnWire(blockpos2);
- }
}
+
+ return;
} // action == INTERACT_PLACE
- /*
- 4: use
- */
- else if (action == INTERACT_USE) {
+ case INTERACT_USE: {
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
actionstream << player->getName() << " uses " << selected_item.name
<< ", pointing at " << pointed.dump() << std::endl;
- if (m_script->item_OnUse(
- selected_item, playersao, pointed)) {
+ if (m_script->item_OnUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
- if (playersao->setWieldedItem(selected_item)) {
+ if (playersao->setWieldedItem(selected_item))
SendInventory(playersao, true);
- }
}
- } // action == INTERACT_USE
+ return;
+ }
- /*
- 5: rightclick air
- */
- else if (action == INTERACT_ACTIVATE) {
+ // Rightclick air
+ case INTERACT_ACTIVATE: {
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
@@ -1325,21 +1310,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
- if (m_script->item_OnSecondaryUse(
- selected_item, playersao, pointed)) {
- if (playersao->setWieldedItem(selected_item)) {
+ if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
+ if (playersao->setWieldedItem(selected_item))
SendInventory(playersao, true);
- }
}
- } // action == INTERACT_ACTIVATE
+ return;
+ }
+
+ default:
+ warningstream << "Server: Invalid action " << action << std::endl;
- /*
- Catch invalid actions
- */
- else {
- warningstream << "Server: Invalid action "
- << action << std::endl;
}
}