summaryrefslogtreecommitdiff
path: root/src/nodedef.cpp
diff options
context:
space:
mode:
authorDániel Juhász <juhdanad@gmail.com>2018-02-10 22:04:16 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-02-10 21:04:16 +0100
commit3face01a202040e4feff3b0936b4aa89c051c98d (patch)
treeccdad6773aa9705cc07fdc9f71f28bae395f353e /src/nodedef.cpp
parent617d94c8038e3ff035eaeef7ccdfa4f442feb873 (diff)
downloadminetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.gz
minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.bz2
minetest-3face01a202040e4feff3b0936b4aa89c051c98d.zip
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp155
1 files changed, 30 insertions, 125 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index f7ff6b2eb..eb1763166 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -931,97 +931,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
#endif
/*
- CNodeDefManager
+ NodeDefManager
*/
-class CNodeDefManager: public IWritableNodeDefManager {
-public:
- CNodeDefManager();
- virtual ~CNodeDefManager();
- void clear();
-
- inline virtual const ContentFeatures& get(content_t c) const;
- inline virtual const ContentFeatures& get(const MapNode &n) const;
- virtual bool getId(const std::string &name, content_t &result) const;
- virtual content_t getId(const std::string &name) const;
- virtual bool getIds(const std::string &name, std::vector<content_t> &result) const;
- virtual const ContentFeatures& get(const std::string &name) const;
- content_t allocateId();
- virtual content_t set(const std::string &name, const ContentFeatures &def);
- virtual content_t allocateDummy(const std::string &name);
- virtual void removeNode(const std::string &name);
- virtual void updateAliases(IItemDefManager *idef);
- virtual void applyTextureOverrides(const std::string &override_filepath);
- virtual void updateTextures(IGameDef *gamedef,
- void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
- void *progress_cbk_args);
- void serialize(std::ostream &os, u16 protocol_version) const;
- void deSerialize(std::istream &is);
-
- inline virtual void setNodeRegistrationStatus(bool completed);
-
- virtual void pendNodeResolve(NodeResolver *nr);
- virtual bool cancelNodeResolveCallback(NodeResolver *nr);
- virtual void runNodeResolveCallbacks();
- virtual void resetNodeResolveState();
- virtual void mapNodeboxConnections();
- virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);
- virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const
- {
- return m_selection_box_int_union;
- }
-
-private:
- void addNameIdMapping(content_t i, std::string name);
- /*!
- * Recalculates m_selection_box_int_union based on
- * m_selection_box_union.
- */
- void fixSelectionBoxIntUnion();
-
- // Features indexed by id
- std::vector<ContentFeatures> m_content_features;
-
- // A mapping for fast converting back and forth between names and ids
- NameIdMapping m_name_id_mapping;
-
- // Like m_name_id_mapping, but only from names to ids, and includes
- // item aliases too. Updated by updateAliases()
- // Note: Not serialized.
-
- std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;
-
- // A mapping from groups to a vector of content_ts that belong to it.
- // Necessary for a direct lookup in getIds().
- // Note: Not serialized.
- std::unordered_map<std::string, std::vector<content_t>> m_group_to_items;
-
- // Next possibly free id
- content_t m_next_id;
-
- // NodeResolvers to callback once node registration has ended
- std::vector<NodeResolver *> m_pending_resolve_callbacks;
-
- // True when all nodes have been registered
- bool m_node_registration_complete;
- //! The union of all nodes' selection boxes.
- aabb3f m_selection_box_union;
- /*!
- * The smallest box in node coordinates that
- * contains all nodes' selection boxes.
- */
- core::aabbox3d<s16> m_selection_box_int_union;
-};
-CNodeDefManager::CNodeDefManager()
+NodeDefManager::NodeDefManager()
{
clear();
}
-CNodeDefManager::~CNodeDefManager()
+NodeDefManager::~NodeDefManager()
{
#ifndef SERVER
for (ContentFeatures &f : m_content_features) {
@@ -1034,7 +956,7 @@ CNodeDefManager::~CNodeDefManager()
}
-void CNodeDefManager::clear()
+void NodeDefManager::clear()
{
m_content_features.clear();
m_name_id_mapping.clear();
@@ -1103,20 +1025,7 @@ void CNodeDefManager::clear()
}
-inline const ContentFeatures& CNodeDefManager::get(content_t c) const
-{
- return c < m_content_features.size()
- ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
-}
-
-
-inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
-{
- return get(n.getContent());
-}
-
-
-bool CNodeDefManager::getId(const std::string &name, content_t &result) const
+bool NodeDefManager::getId(const std::string &name, content_t &result) const
{
std::unordered_map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name);
@@ -1127,7 +1036,7 @@ bool CNodeDefManager::getId(const std::string &name, content_t &result) const
}
-content_t CNodeDefManager::getId(const std::string &name) const
+content_t NodeDefManager::getId(const std::string &name) const
{
content_t id = CONTENT_IGNORE;
getId(name, id);
@@ -1135,7 +1044,7 @@ content_t CNodeDefManager::getId(const std::string &name) const
}
-bool CNodeDefManager::getIds(const std::string &name,
+bool NodeDefManager::getIds(const std::string &name,
std::vector<content_t> &result) const
{
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
@@ -1160,7 +1069,7 @@ bool CNodeDefManager::getIds(const std::string &name,
}
-const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+const ContentFeatures& NodeDefManager::get(const std::string &name) const
{
content_t id = CONTENT_UNKNOWN;
getId(name, id);
@@ -1169,7 +1078,7 @@ const ContentFeatures& CNodeDefManager::get(const std::string &name) const
// returns CONTENT_IGNORE if no free ID found
-content_t CNodeDefManager::allocateId()
+content_t NodeDefManager::allocateId()
{
for (content_t id = m_next_id;
id >= m_next_id; // overflow?
@@ -1297,7 +1206,7 @@ void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
}
-inline void CNodeDefManager::fixSelectionBoxIntUnion()
+inline void NodeDefManager::fixSelectionBoxIntUnion()
{
m_selection_box_int_union.MinEdge.X = floorf(
m_selection_box_union.MinEdge.X / BS + 0.5f);
@@ -1315,7 +1224,7 @@ inline void CNodeDefManager::fixSelectionBoxIntUnion()
// IWritableNodeDefManager
-content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
// Pre-conditions
assert(name != "");
@@ -1357,7 +1266,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
}
-content_t CNodeDefManager::allocateDummy(const std::string &name)
+content_t NodeDefManager::allocateDummy(const std::string &name)
{
assert(name != ""); // Pre-condition
ContentFeatures f;
@@ -1366,7 +1275,7 @@ content_t CNodeDefManager::allocateDummy(const std::string &name)
}
-void CNodeDefManager::removeNode(const std::string &name)
+void NodeDefManager::removeNode(const std::string &name)
{
// Pre-condition
assert(name != "");
@@ -1393,7 +1302,7 @@ void CNodeDefManager::removeNode(const std::string &name)
}
-void CNodeDefManager::updateAliases(IItemDefManager *idef)
+void NodeDefManager::updateAliases(IItemDefManager *idef)
{
std::set<std::string> all;
idef->getAll(all);
@@ -1408,9 +1317,9 @@ void CNodeDefManager::updateAliases(IItemDefManager *idef)
}
}
-void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
+void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
{
- infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
+ infostream << "NodeDefManager::applyTextureOverrides(): Applying "
"overrides to textures from " << override_filepath << std::endl;
std::ifstream infile(override_filepath.c_str());
@@ -1462,12 +1371,12 @@ void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath
}
}
-void CNodeDefManager::updateTextures(IGameDef *gamedef,
+void NodeDefManager::updateTextures(IGameDef *gamedef,
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
void *progress_callback_args)
{
#ifndef SERVER
- infostream << "CNodeDefManager::updateTextures(): Updating "
+ infostream << "NodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
Client *client = (Client *)gamedef;
@@ -1488,7 +1397,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
#endif
}
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
+void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 1); // version
u16 count = 0;
@@ -1517,7 +1426,7 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
}
-void CNodeDefManager::deSerialize(std::istream &is)
+void NodeDefManager::deSerialize(std::istream &is)
{
clear();
int version = readU8(is);
@@ -1567,25 +1476,20 @@ void CNodeDefManager::deSerialize(std::istream &is)
}
-void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+void NodeDefManager::addNameIdMapping(content_t i, std::string name)
{
m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
}
-IWritableNodeDefManager *createNodeDefManager()
-{
- return new CNodeDefManager();
-}
-
-inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
+NodeDefManager *createNodeDefManager()
{
- m_node_registration_complete = completed;
+ return new NodeDefManager();
}
-void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
+void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
{
nr->m_ndef = this;
if (m_node_registration_complete)
@@ -1595,7 +1499,7 @@ void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
}
-bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
+bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
{
size_t len = m_pending_resolve_callbacks.size();
for (size_t i = 0; i != len; i++) {
@@ -1612,7 +1516,7 @@ bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
}
-void CNodeDefManager::runNodeResolveCallbacks()
+void NodeDefManager::runNodeResolveCallbacks()
{
for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
NodeResolver *nr = m_pending_resolve_callbacks[i];
@@ -1623,13 +1527,13 @@ void CNodeDefManager::runNodeResolveCallbacks()
}
-void CNodeDefManager::resetNodeResolveState()
+void NodeDefManager::resetNodeResolveState()
{
m_node_registration_complete = false;
m_pending_resolve_callbacks.clear();
}
-void CNodeDefManager::mapNodeboxConnections()
+void NodeDefManager::mapNodeboxConnections()
{
for (ContentFeatures &f : m_content_features) {
if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
@@ -1641,7 +1545,8 @@ void CNodeDefManager::mapNodeboxConnections()
}
}
-bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
+bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
+ u8 connect_face) const
{
const ContentFeatures &f1 = get(from);