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author | number Zero <silverunicorn2011@yandex.ru> | 2017-01-25 00:33:01 +0300 |
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committer | Auke Kok <sofar@foo-projects.org> | 2017-01-24 13:59:40 -0800 |
commit | 33e0eedbfb116111fa79cbc506d9e94ffbb1543b (patch) | |
tree | 9ebe88fdaa5b21569a95a700315e62951be16aa0 /src/nodedef.cpp | |
parent | 87e9466cafd72ab9b78218c67352c80d20e008a8 (diff) | |
download | minetest-33e0eedbfb116111fa79cbc506d9e94ffbb1543b.tar.gz minetest-33e0eedbfb116111fa79cbc506d9e94ffbb1543b.tar.bz2 minetest-33e0eedbfb116111fa79cbc506d9e94ffbb1543b.zip |
Add smooth lighting for all nodes
Note: Smooth lighting disables the mesh cache.
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 98f795c7a..0bb150267 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -269,10 +269,15 @@ void TextureSettings::readSettings() bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); + bool smooth_lighting = g_settings->getBool("smooth_lighting"); enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); enable_minimap = g_settings->getBool("enable_minimap"); std::string leaves_style_str = g_settings->get("leaves_style"); + // Mesh cache is not supported in combination with smooth lighting + if (smooth_lighting) + enable_mesh_cache = false; + use_normal_texture = enable_shaders && (enable_bumpmapping || enable_parallax_occlusion); if (leaves_style_str == "fancy") { |