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author | Kahrl <kahrl@gmx.net> | 2014-10-20 16:11:38 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2014-10-20 16:11:38 +0200 |
commit | 9029a34cc6a3b19c1a431fe3ba069c30a13321fc (patch) | |
tree | 17785fae969db290628b4e32389a02c2ba641cf0 /src/nodedef.cpp | |
parent | ae375cc322c5ee090c21ff4a04e54ef4422020cc (diff) | |
download | minetest-9029a34cc6a3b19c1a431fe3ba069c30a13321fc.tar.gz minetest-9029a34cc6a3b19c1a431fe3ba069c30a13321fc.tar.bz2 minetest-9029a34cc6a3b19c1a431fe3ba069c30a13321fc.zip |
Fix some indentation in nodedef.cpp
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index ee5505236..2f95b68f9 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -857,12 +857,12 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef) //Cache 6dfacedir rotated clones of meshes if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) { - for (u16 j = 1; j < 24; j++) { - f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); - rotateMeshBy6dFacedir(f->mesh_ptr[j], j); - recalculateBoundingBox(f->mesh_ptr[j]); - } + for (u16 j = 1; j < 24; j++) { + f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); + rotateMeshBy6dFacedir(f->mesh_ptr[j], j); + recalculateBoundingBox(f->mesh_ptr[j]); } + } } #endif } |