diff options
author | Lars <larsh@apache.org> | 2020-10-12 13:29:31 -0700 |
---|---|---|
committer | lhofhansl <larsh@apache.org> | 2020-10-17 13:09:16 -0700 |
commit | ed22260822086f84016aa8384c3174bfc6d1739d (patch) | |
tree | 0b6d04bf315b4d6c832993efeb1b58244b1bcb50 /src/nodedef.cpp | |
parent | f43d1cfa81aa496174af6cdfa648dab9dd17288c (diff) | |
download | minetest-ed22260822086f84016aa8384c3174bfc6d1739d.tar.gz minetest-ed22260822086f84016aa8384c3174bfc6d1739d.tar.bz2 minetest-ed22260822086f84016aa8384c3174bfc6d1739d.zip |
Remove all bump mapping and parallax occlusion related code.
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 3a5934cf3..5c2e5cd09 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -266,9 +266,6 @@ void TextureSettings::readSettings() { connected_glass = g_settings->getBool("connected_glass"); opaque_water = g_settings->getBool("opaque_water"); - bool enable_shaders = g_settings->getBool("enable_shaders"); - bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); - bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); bool smooth_lighting = g_settings->getBool("smooth_lighting"); enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); enable_minimap = g_settings->getBool("enable_minimap"); @@ -281,8 +278,6 @@ void TextureSettings::readSettings() if (smooth_lighting) enable_mesh_cache = false; - use_normal_texture = enable_shaders && - (enable_bumpmapping || enable_parallax_occlusion); if (leaves_style_str == "fancy") { leaves_style = LEAVES_FANCY; } else if (leaves_style_str == "simple") { @@ -635,10 +630,6 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer, if (!tile.world_aligned) layer->scale = 1; - // Normal texture and shader flags texture - if (tsettings.use_normal_texture) { - layer->normal_texture = tsrc->getNormalTexture(tiledef.name); - } layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false); // Material flags |