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author | Wuzzy <wuzzy2@mail.ru> | 2021-10-01 14:21:24 +0000 |
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committer | GitHub <noreply@github.com> | 2021-10-01 16:21:24 +0200 |
commit | 21113ad4105dd3fb181b3d0638b907af94a352ab (patch) | |
tree | 9cd1346f6aff8968c23e2447e50d4469b888b01b /src/nodedef.h | |
parent | f5040707fe7cf9f24274379598527d6298c5818c (diff) | |
download | minetest-21113ad4105dd3fb181b3d0638b907af94a352ab.tar.gz minetest-21113ad4105dd3fb181b3d0638b907af94a352ab.tar.bz2 minetest-21113ad4105dd3fb181b3d0638b907af94a352ab.zip |
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 8a6d88071..ea50d4281 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -376,11 +376,15 @@ struct ContentFeatures u32 damage_per_second; // client dig prediction std::string node_dig_prediction; + // how slow players move through + u8 move_resistance = 0; // --- LIQUID PROPERTIES --- // Whether the node is non-liquid, source liquid or flowing liquid enum LiquidType liquid_type; + // If true, movement (e.g. of players) inside this node is liquid-like. + bool liquid_move_physics; // If the content is liquid, this is the flowing version of the liquid. std::string liquid_alternative_flowing; content_t liquid_alternative_flowing_id; |