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authorWuzzy <wuzzy2@mail.ru>2020-05-19 21:08:37 +0200
committerGitHub <noreply@github.com>2020-05-19 21:08:37 +0200
commitc94d37827dd3a8be9dcc59bb693032ba7ea07922 (patch)
treeada7fd843d405f8ec6f1c43b749f553f4a215214 /src/nodedef.h
parent7d3972a5049324f776ab008894c34569641f0073 (diff)
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Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 0fce6eab1..497e7ee0e 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -326,8 +326,10 @@ struct ContentFeatures
std::vector<content_t> connects_to_ids;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
- // Flowing liquid or snow, value = default level
+ // Flowing liquid or leveled nodebox, value = default level
u8 leveled;
+ // Maximum value for leveled nodes
+ u8 leveled_max;
// --- LIGHTING-RELATED ---