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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-10-15 04:13:53 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-10-18 16:42:23 +0200
commit0066bd77d25793b76fdaa9a62755cca934f0121d (patch)
tree61760994616113cd307d6dc6c2980f5f547fa78f /src/nodedef.h
parentd1ccc64e1ecfd00df36d2b8a8b3420b70434fefd (diff)
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Add meshnode drawtype.
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index b737e0237..2400f5f73 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -152,6 +152,7 @@ enum NodeDrawType
NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes,
NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like
// uses 2 textures, one for frames, second for faces
+ NDT_MESH, // Uses static meshes
};
#define CF_SPECIAL_COUNT 6
@@ -187,6 +188,10 @@ struct ContentFeatures
// Visual definition
enum NodeDrawType drawtype;
+ std::string mesh;
+#ifndef SERVER
+ scene::IMesh *mesh_ptr[24];
+#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
@@ -328,8 +333,7 @@ public:
/*
Update tile textures to latest return values of TextueSource.
*/
- virtual void updateTextures(ITextureSource *tsrc,
- IShaderSource *shdsrc)=0;
+ virtual void updateTextures(IGameDef *gamedef)=0;
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual void deSerialize(std::istream &is)=0;