diff options
author | Kahrl <kahrl@gmx.net> | 2012-01-21 00:11:44 +0100 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-01-22 17:24:50 +0200 |
commit | 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch) | |
tree | a194b86e0452d1dc892aec6b3ac940327ce85e2a /src/nodedef.h | |
parent | f22c73f50169b978f13c0b6511805b9d4a1a6871 (diff) | |
download | minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.gz minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.bz2 minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.zip |
Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 598ad7fb3..9524385cf 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -37,9 +37,19 @@ enum ContentParamType { CPT_NONE, CPT_LIGHT, - CPT_MINERAL, +}; + +enum ContentParamType2 +{ + CPT2_NONE, + // Need 8-bit param2 + CPT2_FULL, + // Flowing liquid properties + CPT2_FLOWINGLIQUID, // Direction for chests and furnaces and such - CPT_FACEDIR_SIMPLE + CPT2_FACEDIR, + // Direction for signs, torches and such + CPT2_WALLMOUNTED, }; enum LiquidType @@ -53,7 +63,7 @@ enum NodeBoxType { NODEBOX_REGULAR, // Regular block; allows buildable_to NODEBOX_FIXED, // Static separately defined box - NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side) + NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side) }; struct NodeBox @@ -151,6 +161,8 @@ struct ContentFeatures video::SColor post_effect_color; // Type of MapNode::param1 ContentParamType param_type; + // Type of MapNode::param2 + ContentParamType2 param_type_2; // True for all ground-like things like stone and mud, false for eg. trees bool is_ground_content; bool light_propagates; @@ -166,16 +178,6 @@ struct ContentFeatures bool climbable; // Player can build on these bool buildable_to; - // If true, param2 is set to direction when placed. Used for torches. - // NOTE: the direction format is quite inefficient and should be changed - bool wall_mounted; - // Inventory item string as which the node appears in inventory when dug. - // Mineral overrides this. - std::string dug_item; - // Extra dug item and its rarity - std::string extra_dug_item; - // Usual get interval for extra dug item - s32 extra_dug_item_rarity; // Metadata name of node (eg. "furnace") std::string metadata_name; // Whether the node is non-liquid, source liquid or flowing liquid @@ -193,6 +195,11 @@ struct ContentFeatures u32 damage_per_second; NodeBox selection_box; MaterialProperties material; + // Compatibility with old maps + // Set to true if paramtype used to be 'facedir_simple' + bool legacy_facedir_simple; + // Set to true if wall_mounted used to be set to true + bool legacy_wallmounted; /* Methods |