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author | Auke Kok <sofar@foo-projects.org> | 2016-03-03 23:18:04 -0800 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2016-03-12 12:08:17 -0500 |
commit | 37b4f0d34c73de58e0f5d153b7e699dc7430e23d (patch) | |
tree | 5c1f23df722ef9bc2c1110d78016439b26b35772 /src/nodedef.h | |
parent | e737b1c271c9d957651ef2201bb820e4465358bf (diff) | |
download | minetest-37b4f0d34c73de58e0f5d153b7e699dc7430e23d.tar.gz minetest-37b4f0d34c73de58e0f5d153b7e699dc7430e23d.tar.bz2 minetest-37b4f0d34c73de58e0f5d153b7e699dc7430e23d.zip |
Allow nodes to specify which sides to connect to.
NDT_CONNECTED attempts to connect to any side of nodes that it can
connect to, which is troublesome for FACEDIR type nodes that generally
may only have one usable face, and can be rotated.
We introduce a node parameter `connect_sides` that is valid for
any node type. If specified, it lists faces of the node (in "top",
"bottom", "front", "left", "back", "right", form, as array) that
connecting nodeboxes can connect to. "front" corresponds to the south
facing side of a node with facedir = 0.
If the node is rotatable using *simple* FACEDIR, then the attached
face is properly rotated before checking. This allows e.g. a chest
to be attached to only from the rear side.
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index f92a3a941..58d0faffa 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -271,6 +271,8 @@ struct ContentFeatures bool legacy_facedir_simple; // Set to true if wall_mounted used to be set to true bool legacy_wallmounted; + // for NDT_CONNECTED pairing + u8 connect_sides; // Sound properties SimpleSoundSpec sound_footstep; @@ -325,7 +327,7 @@ public: virtual void pendNodeResolve(NodeResolver *nr)=0; virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0; - virtual bool nodeboxConnects(const MapNode from, const MapNode to)=0; + virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0; }; class IWritableNodeDefManager : public INodeDefManager { |