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authorKahrl <kahrl@gmx.net>2012-03-13 18:56:12 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-03-15 21:45:44 +0200
commit807a0d313ba667356ee8af8ef5ae82b6c4881d15 (patch)
treec4674e1c193cfcf8359c788ed5894d3cc1849648 /src/nodedef.h
parentf9a66c5d46b225d0ddbbad939232348bc5ebf959 (diff)
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index c875e0b75..2842b81e7 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -135,10 +135,9 @@ struct ContentFeatures
// 0 1 2 3 4 5
// up down right left back front
TileSpec tiles[6];
- // Special material/texture
+ // Special tiles
// - Currently used for flowing liquids
- video::SMaterial *special_materials[CF_SPECIAL_COUNT];
- AtlasPointer *special_aps[CF_SPECIAL_COUNT];
+ TileSpec special_tiles[CF_SPECIAL_COUNT];
u8 solidness; // Used when choosing which face is drawn
u8 visual_solidness; // When solidness=0, this tells how it looks like
bool backface_culling;