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authorKahrl <kahrl@gmx.net>2012-03-19 01:08:04 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-06-03 22:31:00 +0300
commit704782c95b8a4194a9383da55d93f37fd0f7278f (patch)
tree6f69d40659b463b54670b487ee4a0d0c2c63891b /src/nodemetadata.h
parent67059e193229137e88f5e10e08c9c7e18c408281 (diff)
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WIP node metadata, node timers
Diffstat (limited to 'src/nodemetadata.h')
-rw-r--r--src/nodemetadata.h144
1 files changed, 78 insertions, 66 deletions
diff --git a/src/nodemetadata.h b/src/nodemetadata.h
index 19ce80a42..7fe5e2f50 100644
--- a/src/nodemetadata.h
+++ b/src/nodemetadata.h
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include <string>
#include <iostream>
+#include <map>
/*
NodeMetadata stores arbitary amounts of data for special blocks.
@@ -39,77 +40,89 @@ class IGameDef;
class NodeMetadata
{
public:
- typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef);
- typedef NodeMetadata* (*Factory2)(IGameDef *gamedef);
-
NodeMetadata(IGameDef *gamedef);
- virtual ~NodeMetadata();
+ ~NodeMetadata();
- static NodeMetadata* create(const std::string &name, IGameDef *gamedef);
- static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef);
- void serialize(std::ostream &os);
+ void serialize(std::ostream &os) const;
+ void deSerialize(std::istream &is);
- virtual u16 typeId() const = 0;
- virtual const char* typeName() const = 0;
- virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
- virtual void serializeBody(std::ostream &os) = 0;
-
- // Called on client-side; shown on screen when pointed at
- virtual std::string infoText() {return "";}
+ void clear();
+
+ // Generic key/value store
+ std::string getString(const std::string &name) const
+ {
+ std::map<std::string, std::string>::const_iterator i;
+ i = m_stringvars.find(name);
+ if(i == m_stringvars.end())
+ return "";
+ return i->second;
+ }
+ void setString(const std::string &name, const std::string &var)
+ {
+ if(var.empty())
+ m_stringvars.erase(name);
+ else
+ m_stringvars[name] = var;
+ }
+
+ // The inventory
+ Inventory* getInventory()
+ {
+ return m_inventory;
+ }
- //
- virtual Inventory* getInventory() {return NULL;}
- // Called always after the inventory is modified, before the changes
- // are copied elsewhere
- virtual void inventoryModified(){}
-
- // A step in time. Shall return true if metadata changed.
- virtual bool step(float dtime) {return false;}
-
- // Whether the related node and this metadata cannot be removed
- virtual bool nodeRemovalDisabled(){return false;}
// If non-empty, player can interact by using an inventory view
// See format in guiInventoryMenu.cpp.
- virtual std::string getInventoryDrawSpecString(){return "";}
-
- // If true, player can interact by writing text
- virtual bool allowsTextInput(){ return false; }
- // Get old text for player interaction
- virtual std::string getText(){ return ""; }
- // Set player-written text
- virtual void setText(const std::string &t){}
-
- // If returns non-empty, only given player can modify text/inventory
- virtual std::string getOwner(){ return std::string(""); }
- // The name of the player who placed the node
- virtual void setOwner(std::string t){}
-
- /* Interface for GenericNodeMetadata */
-
- virtual void setInfoText(const std::string &text){};
- virtual void setInventoryDrawSpec(const std::string &text){};
- virtual void setAllowTextInput(bool b){};
-
- virtual void setRemovalDisabled(bool b){};
- virtual void setEnforceOwner(bool b){};
-
- virtual bool isInventoryModified(){return false;};
- virtual void resetInventoryModified(){};
- virtual bool isTextModified(){return false;};
- virtual void resetTextModified(){};
-
- virtual void setString(const std::string &name, const std::string &var){}
- virtual std::string getString(const std::string &name){return "";}
+ std::string getInventoryDrawSpec() const
+ {
+ return m_inventorydrawspec;
+ }
+ void setInventoryDrawSpec(const std::string &text)
+ {
+ m_inventorydrawspec = text;
+ }
+
+ // If non-empty, player can interact by using an form view
+ // See format in guiFormMenu.cpp.
+ std::string getFormSpec() const
+ {
+ return m_formspec;
+ }
+ void setFormSpec(const std::string &text)
+ {
+ m_formspec = text;
+ }
+
+ // Called on client-side; shown on screen when pointed at
+ std::string getInfoText() const
+ {
+ return m_infotext;
+ }
+ void setInfoText(const std::string &text)
+ {
+ m_infotext = text;
+ }
+
+ // Whether the related node and this metadata can be removed
+ bool getAllowRemoval() const
+ {
+ return m_allow_removal;
+ }
+ void setAllowRemoval(bool b)
+ {
+ m_allow_removal = b;
+ }
-protected:
- static void registerType(u16 id, const std::string &name, Factory f,
- Factory2 f2);
- IGameDef *m_gamedef;
private:
- static core::map<u16, Factory> m_types;
- static core::map<std::string, Factory2> m_names;
+ std::map<std::string, std::string> m_stringvars;
+ Inventory *m_inventory;
+ std::string m_inventorydrawspec;
+ std::string m_formspec;
+ std::string m_infotext;
+ bool m_allow_removal;
};
+
/*
List of metadata of all the nodes of a block
*/
@@ -119,7 +132,7 @@ class NodeMetadataList
public:
~NodeMetadataList();
- void serialize(std::ostream &os);
+ void serialize(std::ostream &os) const;
void deSerialize(std::istream &is, IGameDef *gamedef);
// Get pointer to data
@@ -128,12 +141,11 @@ public:
void remove(v3s16 p);
// Deletes old data and sets a new one
void set(v3s16 p, NodeMetadata *d);
+ // Deletes all
+ void clear();
- // A step in time. Returns true if something changed.
- bool step(float dtime);
-
private:
- core::map<v3s16, NodeMetadata*> m_data;
+ std::map<v3s16, NodeMetadata*> m_data;
};
#endif