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author | Kahrl <kahrl@gmx.net> | 2012-03-19 01:08:04 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-06-03 22:31:00 +0300 |
commit | 704782c95b8a4194a9383da55d93f37fd0f7278f (patch) | |
tree | 6f69d40659b463b54670b487ee4a0d0c2c63891b /src/nodemetadata.h | |
parent | 67059e193229137e88f5e10e08c9c7e18c408281 (diff) | |
download | minetest-704782c95b8a4194a9383da55d93f37fd0f7278f.tar.gz minetest-704782c95b8a4194a9383da55d93f37fd0f7278f.tar.bz2 minetest-704782c95b8a4194a9383da55d93f37fd0f7278f.zip |
WIP node metadata, node timers
Diffstat (limited to 'src/nodemetadata.h')
-rw-r--r-- | src/nodemetadata.h | 144 |
1 files changed, 78 insertions, 66 deletions
diff --git a/src/nodemetadata.h b/src/nodemetadata.h index 19ce80a42..7fe5e2f50 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes.h" #include <string> #include <iostream> +#include <map> /* NodeMetadata stores arbitary amounts of data for special blocks. @@ -39,77 +40,89 @@ class IGameDef; class NodeMetadata { public: - typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef); - typedef NodeMetadata* (*Factory2)(IGameDef *gamedef); - NodeMetadata(IGameDef *gamedef); - virtual ~NodeMetadata(); + ~NodeMetadata(); - static NodeMetadata* create(const std::string &name, IGameDef *gamedef); - static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef); - void serialize(std::ostream &os); + void serialize(std::ostream &os) const; + void deSerialize(std::istream &is); - virtual u16 typeId() const = 0; - virtual const char* typeName() const = 0; - virtual NodeMetadata* clone(IGameDef *gamedef) = 0; - virtual void serializeBody(std::ostream &os) = 0; - - // Called on client-side; shown on screen when pointed at - virtual std::string infoText() {return "";} + void clear(); + + // Generic key/value store + std::string getString(const std::string &name) const + { + std::map<std::string, std::string>::const_iterator i; + i = m_stringvars.find(name); + if(i == m_stringvars.end()) + return ""; + return i->second; + } + void setString(const std::string &name, const std::string &var) + { + if(var.empty()) + m_stringvars.erase(name); + else + m_stringvars[name] = var; + } + + // The inventory + Inventory* getInventory() + { + return m_inventory; + } - // - virtual Inventory* getInventory() {return NULL;} - // Called always after the inventory is modified, before the changes - // are copied elsewhere - virtual void inventoryModified(){} - - // A step in time. Shall return true if metadata changed. - virtual bool step(float dtime) {return false;} - - // Whether the related node and this metadata cannot be removed - virtual bool nodeRemovalDisabled(){return false;} // If non-empty, player can interact by using an inventory view // See format in guiInventoryMenu.cpp. - virtual std::string getInventoryDrawSpecString(){return "";} - - // If true, player can interact by writing text - virtual bool allowsTextInput(){ return false; } - // Get old text for player interaction - virtual std::string getText(){ return ""; } - // Set player-written text - virtual void setText(const std::string &t){} - - // If returns non-empty, only given player can modify text/inventory - virtual std::string getOwner(){ return std::string(""); } - // The name of the player who placed the node - virtual void setOwner(std::string t){} - - /* Interface for GenericNodeMetadata */ - - virtual void setInfoText(const std::string &text){}; - virtual void setInventoryDrawSpec(const std::string &text){}; - virtual void setAllowTextInput(bool b){}; - - virtual void setRemovalDisabled(bool b){}; - virtual void setEnforceOwner(bool b){}; - - virtual bool isInventoryModified(){return false;}; - virtual void resetInventoryModified(){}; - virtual bool isTextModified(){return false;}; - virtual void resetTextModified(){}; - - virtual void setString(const std::string &name, const std::string &var){} - virtual std::string getString(const std::string &name){return "";} + std::string getInventoryDrawSpec() const + { + return m_inventorydrawspec; + } + void setInventoryDrawSpec(const std::string &text) + { + m_inventorydrawspec = text; + } + + // If non-empty, player can interact by using an form view + // See format in guiFormMenu.cpp. + std::string getFormSpec() const + { + return m_formspec; + } + void setFormSpec(const std::string &text) + { + m_formspec = text; + } + + // Called on client-side; shown on screen when pointed at + std::string getInfoText() const + { + return m_infotext; + } + void setInfoText(const std::string &text) + { + m_infotext = text; + } + + // Whether the related node and this metadata can be removed + bool getAllowRemoval() const + { + return m_allow_removal; + } + void setAllowRemoval(bool b) + { + m_allow_removal = b; + } -protected: - static void registerType(u16 id, const std::string &name, Factory f, - Factory2 f2); - IGameDef *m_gamedef; private: - static core::map<u16, Factory> m_types; - static core::map<std::string, Factory2> m_names; + std::map<std::string, std::string> m_stringvars; + Inventory *m_inventory; + std::string m_inventorydrawspec; + std::string m_formspec; + std::string m_infotext; + bool m_allow_removal; }; + /* List of metadata of all the nodes of a block */ @@ -119,7 +132,7 @@ class NodeMetadataList public: ~NodeMetadataList(); - void serialize(std::ostream &os); + void serialize(std::ostream &os) const; void deSerialize(std::istream &is, IGameDef *gamedef); // Get pointer to data @@ -128,12 +141,11 @@ public: void remove(v3s16 p); // Deletes old data and sets a new one void set(v3s16 p, NodeMetadata *d); + // Deletes all + void clear(); - // A step in time. Returns true if something changed. - bool step(float dtime); - private: - core::map<v3s16, NodeMetadata*> m_data; + std::map<v3s16, NodeMetadata*> m_data; }; #endif |