aboutsummaryrefslogtreecommitdiff
path: root/src/nodemetadata.h
diff options
context:
space:
mode:
authorparamat <mat.gregory@virginmedia.com>2017-03-13 21:35:29 +0000
committerparamat <mat.gregory@virginmedia.com>2017-03-20 18:34:18 +0000
commitd3131aeae79141961efdeff38446e73d027f13ff (patch)
tree2fc616e2bf1a2de756d5cf91f4ccf0953eb9941a /src/nodemetadata.h
parent525d2a0d511bc9e9f3691af6ed2f5284dd205e33 (diff)
downloadminetest-d3131aeae79141961efdeff38446e73d027f13ff.tar.gz
minetest-d3131aeae79141961efdeff38446e73d027f13ff.tar.bz2
minetest-d3131aeae79141961efdeff38446e73d027f13ff.zip
Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here.
Diffstat (limited to 'src/nodemetadata.h')
0 files changed, 0 insertions, 0 deletions