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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-19 11:30:46 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-19 11:30:46 +0200 |
commit | 1992db1395d9c068327a7c08bac7a24ef7112274 (patch) | |
tree | 3fb4982e4662a9519e08b57cab228c6b26d4a57f /src/noise.cpp | |
parent | 4a1265ceb5919c53efaa8c50bbb0fe7955aa47aa (diff) | |
download | minetest-1992db1395d9c068327a7c08bac7a24ef7112274.tar.gz minetest-1992db1395d9c068327a7c08bac7a24ef7112274.tar.bz2 minetest-1992db1395d9c068327a7c08bac7a24ef7112274.zip |
Code modernization: src/n*, src/o* (#6280)
* Code modernization: src/n*, src/o*
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove unused IWritableNodeDefManager::clone()
* C++ STL header style
* Pointer constness in some functions
Diffstat (limited to 'src/noise.cpp')
-rw-r--r-- | src/noise.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/noise.cpp b/src/noise.cpp index e6ca8a495..8b84803b3 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -23,10 +23,10 @@ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#include <math.h> +#include <cmath> #include "noise.h" #include <iostream> -#include <string.h> // memset +#include <cstring> // memset #include "debug.h" #include "util/numeric.h" #include "util/string.h" @@ -262,8 +262,8 @@ float noise2d_gradient(float x, float y, s32 seed, bool eased) // Interpolate if (eased) return biLinearInterpolation(v00, v10, v01, v11, xl, yl); - else - return biLinearInterpolationNoEase(v00, v10, v01, v11, xl, yl); + + return biLinearInterpolationNoEase(v00, v10, v01, v11, xl, yl); } @@ -292,12 +292,12 @@ float noise3d_gradient(float x, float y, float z, s32 seed, bool eased) v000, v100, v010, v110, v001, v101, v011, v111, xl, yl, zl); - } else { - return triLinearInterpolationNoEase( - v000, v100, v010, v110, - v001, v101, v011, v111, - xl, yl, zl); } + + return triLinearInterpolationNoEase( + v000, v100, v010, v110, + v001, v101, v011, v111, + xl, yl, zl); } @@ -778,7 +778,7 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map) void Noise::updateResults(float g, float *gmap, - float *persistence_map, size_t bufsize) + const float *persistence_map, size_t bufsize) { // This looks very ugly, but it is 50-70% faster than having // conditional statements inside the loop |