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authorkwolekr <kwolekr@minetest.net>2015-03-22 00:01:46 -0400
committerkwolekr <kwolekr@minetest.net>2015-03-22 00:48:08 -0400
commit3993093f51544d4eb44efb57c973e29107ea2f7a (patch)
tree0533167edce0dbd2cb8f03c37b880e57cfd7916d /src/noise.cpp
parent7679396ebbb38115eedbfb8e9636dff50cdf2075 (diff)
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Add support for the PCG32 PRNG algo (and associated script APIs)
Diffstat (limited to 'src/noise.cpp')
-rw-r--r--src/noise.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/noise.cpp b/src/noise.cpp
index 5223450dc..e6a9b7395 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -62,6 +62,107 @@ FlagDesc flagdesc_noiseparams[] = {
///////////////////////////////////////////////////////////////////////////////
+PcgRandom::PcgRandom(u64 state, u64 seq)
+{
+ seed(state, seq);
+}
+
+void PcgRandom::seed(u64 state, u64 seq)
+{
+ m_state = 0U;
+ m_inc = (seq << 1u) | 1u;
+ next();
+ m_state += state;
+ next();
+}
+
+
+u32 PcgRandom::next()
+{
+ u64 oldstate = m_state;
+ m_state = oldstate * 6364136223846793005ULL + m_inc;
+
+ u32 xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
+ u32 rot = oldstate >> 59u;
+ return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
+}
+
+
+u32 PcgRandom::range(u32 bound)
+{
+ /*
+ If the bound is not a multiple of the RNG's range, it may cause bias,
+ e.g. a RNG has a range from 0 to 3 and we take want a number 0 to 2.
+ Using rand() % 3, the number 0 would be twice as likely to appear.
+ With a very large RNG range, the effect becomes less prevalent but
+ still present. This can be solved by modifying the range of the RNG
+ to become a multiple of bound by dropping values above the a threshhold.
+ In our example, threshhold == 4 - 3 = 1 % 3 == 1, so reject 0, thus
+ making the range 3 with no bias.
+
+ This loop looks dangerous, but will always terminate due to the
+ RNG's property of uniformity.
+ */
+ u32 threshhold = -bound % bound;
+ u32 r;
+
+ while ((r = next()) < threshhold);
+
+ return r % bound;
+}
+
+
+s32 PcgRandom::range(s32 min, s32 max)
+{
+ assert(max >= min);
+ u32 bound = max - min + 1;
+ return range(bound) + min;
+}
+
+
+void PcgRandom::bytes(void *out, size_t len)
+{
+ u32 r;
+ u8 *outb = (u8 *)out;
+
+ size_t len_alignment = (uintptr_t)out % sizeof(u32);
+ if (len_alignment) {
+ r = next();
+ while (len_alignment--) {
+ *outb = r & 0xFF;
+ outb++;
+ r >>= 8;
+ }
+ }
+
+ size_t len_dwords = len / sizeof(u32);
+ while (len_dwords--) {
+ r = next();
+ *(u32 *)outb = next();
+ outb += sizeof(u32);
+ }
+
+ size_t len_remaining = len % sizeof(u32);
+ if (len_remaining) {
+ r = next();
+ while (len_remaining--) {
+ *outb = r & 0xFF;
+ outb++;
+ r >>= 8;
+ }
+ }
+}
+
+
+s32 PcgRandom::randNormalDist(s32 min, s32 max, int num_trials)
+{
+ u32 accum = 0;
+ for (int i = 0; i != num_trials; i++)
+ accum += range(min, max);
+ return ((float)accum / num_trials) + 0.5f;
+}
+
+///////////////////////////////////////////////////////////////////////////////
float noise2d(int x, int y, int seed)
{