diff options
author | kwolekr <kwolekr@minetest.net> | 2016-06-04 01:35:37 -0400 |
---|---|---|
committer | kwolekr <kwolekr@minetest.net> | 2016-06-04 01:51:44 -0400 |
commit | dfbdb5bcd7bc48efb21d585d5c22454a9d5f0f1e (patch) | |
tree | 20f2d5cbb64f1a6bf0ee2638f4396effb42d362b /src/noise.h | |
parent | 2060fd9cbe587d7e8ffe0cecdd67925f13a56c05 (diff) | |
download | minetest-dfbdb5bcd7bc48efb21d585d5c22454a9d5f0f1e.tar.gz minetest-dfbdb5bcd7bc48efb21d585d5c22454a9d5f0f1e.tar.bz2 minetest-dfbdb5bcd7bc48efb21d585d5c22454a9d5f0f1e.zip |
Change internal type for seeds to s32
This fixes value truncation (and therefore incompatibility) on platforms
with an LP32 data model, such as VAX or MS-DOS.
Diffstat (limited to 'src/noise.h')
-rw-r--r-- | src/noise.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/noise.h b/src/noise.h index 0e4252dd4..41b93ae01 100644 --- a/src/noise.h +++ b/src/noise.h @@ -148,7 +148,7 @@ struct NoiseParams { class Noise { public: NoiseParams np; - int seed; + s32 seed; u32 sx; u32 sy; u32 sz; @@ -157,7 +157,7 @@ public: float *persist_buf; float *result; - Noise(NoiseParams *np, int seed, u32 sx, u32 sy, u32 sz=1); + Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1); ~Noise(); void setSize(u32 sx, u32 sy, u32 sz=1); @@ -167,11 +167,11 @@ public: void gradientMap2D( float x, float y, float step_x, float step_y, - int seed); + s32 seed); void gradientMap3D( float x, float y, float z, float step_x, float step_y, float step_z, - int seed); + s32 seed); float *perlinMap2D(float x, float y, float *persistence_map=NULL); float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL); @@ -202,11 +202,11 @@ private: }; -float NoisePerlin2D(NoiseParams *np, float x, float y, int seed); -float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed); +float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed); +float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed); inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff, - float y, float yoff, int seed) + float y, float yoff, s32 seed) { return NoisePerlin2D(np, x + xoff * np->spread.X, @@ -215,7 +215,7 @@ inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff, } inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, - float y, float yoff, float z, float zoff, int seed) + float y, float yoff, float z, float zoff, s32 seed) { return NoisePerlin3D(np, x + xoff * np->spread.X, @@ -225,22 +225,22 @@ inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, } // Return value: -1 ... 1 -float noise2d(int x, int y, int seed); -float noise3d(int x, int y, int z, int seed); +float noise2d(int x, int y, s32 seed); +float noise3d(int x, int y, int z, s32 seed); -float noise2d_gradient(float x, float y, int seed, bool eased=true); -float noise3d_gradient(float x, float y, float z, int seed, bool eased=false); +float noise2d_gradient(float x, float y, s32 seed, bool eased=true); +float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false); -float noise2d_perlin(float x, float y, int seed, +float noise2d_perlin(float x, float y, s32 seed, int octaves, float persistence, bool eased=true); -float noise2d_perlin_abs(float x, float y, int seed, +float noise2d_perlin_abs(float x, float y, s32 seed, int octaves, float persistence, bool eased=true); -float noise3d_perlin(float x, float y, float z, int seed, +float noise3d_perlin(float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false); -float noise3d_perlin_abs(float x, float y, float z, int seed, +float noise3d_perlin_abs(float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false); inline float easeCurve(float t) |