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authorx2048 <codeforsmile@gmail.com>2021-07-25 12:35:12 +0200
committerGitHub <noreply@github.com>2021-07-25 12:35:12 +0200
commitff2d2a6e93d75d24b3f69f2b3690bcac6440961e (patch)
tree8984d4f75d852f07b3cd66fc217febc5603dfd06 /src/objdef.h
parent5d27cc50968260db5cf34726c88dbbc5ed27c941 (diff)
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Add smooth light-shadow transition at noon (#11430)
Node faces with normals pointing East/West (+X/-X) will transition between light and shadow at noon. This code makes the transition smooth.
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/*
 * Minetest
 * Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
 * Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *  1. Redistributions of source code must retain the above copyright notice, this list of
 *     conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice, this list
 *     of conditions and the following disclaimer in the documentation and/or other materials
 *     provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef NOISE_HEADER
#define NOISE_HEADER

#include "irr_v3d.h"
#include "exceptions.h"
#include "util/string.h"

extern FlagDesc flagdesc_noiseparams[];

// Note: this class is not polymorphic so that its high level of
// optimizability may be preserved in the common use case
class PseudoRandom {
public:
	const static u32 RANDOM_RANGE = 32767;

	inline PseudoRandom(int seed=0):
		m_next(seed)
	{
	}

	inline void seed(int seed)
	{
		m_next = seed;
	}

	inline int next()
	{
		m_next = m_next * 1103515245 + 12345;
		return (unsigned)(m_next / 65536) % (RANDOM_RANGE + 1);
	}

	inline int range(int min, int max)
	{
		if (max < min)
			throw PrngException("Invalid range (max < min)");
		/*
		Here, we ensure the range is not too large relative to RANDOM_MAX,
		as otherwise the effects of bias would become noticable.  Unlike
		PcgRandom, we cannot modify this RNG's range as it would change the
		output of this RNG for reverse compatibility.
		*/
		if ((u32)(max - min) > (RANDOM_RANGE + 1) / 10)
			throw PrngException("Range too large");

		return (next() % (max - min + 1)) + min;
	}

private:
	int m_next;
};

class PcgRandom {
public:
	const static s32 RANDOM_MIN   = -0x7fffffff - 1;
	const static s32 RANDOM_MAX   = 0x7fffffff;
	const static u32 RANDOM_RANGE = 0xffffffff;

	PcgRandom(u64 state=0x853c49e6748fea9bULL, u64 seq=0xda3e39cb94b95bdbULL);
	void seed(u64 state, u64 seq=0xda3e39cb94b95bdbULL);
	u32 next();
	u32 range(u32 bound);
	s32 range(s32 min, s32 max);
	void bytes(void *out, size_t len);
	s32 randNormalDist(s32 min, s32 max, int num_trials=6);

private: