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authorRob Blanckaert <rob@withpiper.com>2017-09-01 23:12:15 -0700
committerparamat <mat.gregory@virginmedia.com>2017-09-14 04:06:05 +0100
commita9d43a04713dd0342d675f3bbb5cbacd863b4118 (patch)
treedde4ca88964a67c1a27211eca6f6fcf96fc246d0 /src/object_properties.cpp
parent604fe2083d70fea92b6c53c9a9d1c1ffdcb36610 (diff)
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Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
Diffstat (limited to 'src/object_properties.cpp')
-rw-r--r--src/object_properties.cpp41
1 files changed, 22 insertions, 19 deletions
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index 172eec925..4171317de 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -33,31 +33,32 @@ ObjectProperties::ObjectProperties()
std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
- os<<"hp_max="<<hp_max;
- os<<", physical="<<physical;
- os<<", collideWithObjects="<<collideWithObjects;
- os<<", weight="<<weight;
- os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
- os<<", visual="<<visual;
- os<<", mesh="<<mesh;
- os<<", visual_size="<<PP2(visual_size);
- os<<", textures=[";
+ os << "hp_max=" << hp_max;
+ os << ", physical=" << physical;
+ os << ", collideWithObjects=" << collideWithObjects;
+ os << ", weight=" << weight;
+ os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
+ os << ", visual=" << visual;
+ os << ", mesh=" << mesh;
+ os << ", visual_size=" << PP2(visual_size);
+ os << ", textures=[";
for (const std::string &texture : textures) {
- os<<"\""<< texture <<"\" ";
+ os << "\"" << texture << "\" ";
}
- os<<"]";
- os<<", colors=[";
+ os << "]";
+ os << ", colors=[";
for (const video::SColor &color : colors) {
os << "\"" << color.getAlpha() << "," << color.getRed() << ","
<< color.getGreen() << "," << color.getBlue() << "\" ";
}
- os<<"]";
- os<<", spritediv="<<PP2(spritediv);
- os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
- os<<", is_visible="<<is_visible;
- os<<", makes_footstep_sound="<<makes_footstep_sound;
- os<<", automatic_rotate="<<automatic_rotate;
- os<<", backface_culling="<<backface_culling;
+ os << "]";
+ os << ", spritediv=" << PP2(spritediv);
+ os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
+ os << ", is_visible=" << is_visible;
+ os << ", makes_footstep_sound=" << makes_footstep_sound;
+ os << ", automatic_rotate="<< automatic_rotate;
+ os << ", backface_culling="<< backface_culling;
+ os << ", glow=" << glow;
os << ", nametag=" << nametag;
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
@@ -106,6 +107,7 @@ void ObjectProperties::serialize(std::ostream &os) const
os << serializeString(infotext);
os << serializeString(wield_item);
writeU8(os, can_zoom);
+ writeS8(os, glow);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@@ -153,4 +155,5 @@ void ObjectProperties::deSerialize(std::istream &is)
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
can_zoom = readU8(is);
+ glow = readS8(is);
}