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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-23 20:03:06 +0300 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:14 +0200 |
commit | 0a020dbcc848ae2debec664846e08bd097d70320 (patch) | |
tree | 5c43fc7d023d002dc5fb637eea55022265bde0c8 /src/object_properties.cpp | |
parent | ac97a7f70eefd4b8065e006c634a0a5baf236b62 (diff) | |
download | minetest-0a020dbcc848ae2debec664846e08bd097d70320.tar.gz minetest-0a020dbcc848ae2debec664846e08bd097d70320.tar.bz2 minetest-0a020dbcc848ae2debec664846e08bd097d70320.zip |
Properly read the mesh from LUA.
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
Diffstat (limited to 'src/object_properties.cpp')
-rw-r--r-- | src/object_properties.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/object_properties.cpp b/src/object_properties.cpp index e67b78b52..3a36addc7 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -30,6 +30,8 @@ ObjectProperties::ObjectProperties(): weight(5), collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5), visual("sprite"), + mesh(""), + texture(""), visual_size(1,1), spritediv(1,1), initial_sprite_basepos(0,0), @@ -48,6 +50,8 @@ std::string ObjectProperties::dump() os<<", weight="<<weight; os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge); os<<", visual="<<visual; + os<<", mesh="<<mesh; + os<<", texture="<<texture; os<<", visual_size="<<PP2(visual_size); os<<", textures=["; for(u32 i=0; i<textures.size(); i++){ @@ -71,6 +75,8 @@ void ObjectProperties::serialize(std::ostream &os) const writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); + os<<serializeString(mesh); + os<<serializeString(texture); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ @@ -94,6 +100,8 @@ void ObjectProperties::deSerialize(std::istream &is) collisionbox.MinEdge = readV3F1000(is); collisionbox.MaxEdge = readV3F1000(is); visual = deSerializeString(is); + mesh = deSerializeString(is); + texture = deSerializeString(is); visual_size = readV2F1000(is); textures.clear(); u32 texture_count = readU16(is); |