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authorDániel Juhász <juhdanad@gmail.com>2017-03-10 18:25:58 +0100
committerAuke Kok <sofar@foo-projects.org>2017-04-08 18:39:15 -0700
commit58d83a7bb2f992194c3df304b1dcbb81f98f78c0 (patch)
tree4beedb69ac8b9b74352ef52c3a1d27004e77bc1d /src/object_properties.cpp
parentd4e9dd4643607192f5adebeecda86f25074f02cd (diff)
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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
Diffstat (limited to 'src/object_properties.cpp')
-rw-r--r--src/object_properties.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index f4e4953ba..a77368151 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -117,6 +117,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeARGB8(os, nametag_color);
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
+ os << serializeString(wield_item);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@@ -159,6 +160,7 @@ void ObjectProperties::deSerialize(std::istream &is)
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
+ wield_item = deSerializeString(is);
}catch(SerializationError &e){}
}
else